/* The comments layer renders through `EditorPortal`, so its pieces can pick their own layer rather
   than the one the component is mounted in. Pins live in the canvas-in-front layer (beneath the UI
   panels at z-index 300), so the toolbar and style panel draw over them; the open thread's popover
   goes to the menus layer instead (`.tlui-cmt-canvas-popover`) so it isn't clipped. Click-through
   except on its own children. */
.tlui-cmt-canvas-layer {
	position: absolute;
	inset: 0;
	/* Just below the collaborator cursor layer, so cursors ride over the pins — and below the
	   in-front content (250), so active tool UI covers both. Derived, not a literal, so the
	   ordering can't silently drift if the cursor slot moves. */
	z-index: calc(var(--tl-layer-collaborators) - 5);
	pointer-events: none;
}

.tlui-cmt-canvas-pin,
.tlui-cmt-canvas-cluster,
.tlui-cmt-canvas-composer {
	position: absolute;
}

.tlui-cmt-canvas-composer {
	pointer-events: auto;
}

/* The pin's only interactive surface is the square hit layer below — the wrapper itself is
   inert. Its box sits at the anchor point, not over the (translated) visual, so letting it take
   events would put a phantom hit zone beside the pin. */
.tlui-cmt-canvas-pin {
	pointer-events: none;
}

.tlui-cmt-button {
	appearance: none;
	margin: 0;
	padding: 0;
	border: none;
	background: none;
	color: inherit;
	font: inherit;
}

/* Anchored by its bottom-left corner like a pin, so the badge sits up-and-right of the cluster's
   centroid — the same visual-to-anchor relationship a single comment pin has. */
.tlui-cmt-canvas-cluster {
	transform: translate(0, -100%);
	pointer-events: auto;
	cursor: pointer;
}

/* Keyboard focus has to be visible on the canvas, where there's no surrounding chrome to imply
   it. The ring goes on the marker visual (the rounded pin/badge), not the button box, so it
   traces the shape rather than a rectangle around it; the button's own outline is suppressed
   because its box is offset from what you see. */
.tlui-cmt-canvas-pin__marker:focus-visible,
.tlui-cmt-canvas-cluster:focus-visible {
	outline: none;
}
.tlui-cmt-canvas-pin__marker:focus-visible .tlui-cmt-marker,
.tlui-cmt-canvas-cluster:focus-visible .tlui-cmt-marker {
	outline: 2px solid var(--tl-color-selected);
	outline-offset: 2px;
}
/* Focus should read like hover, so the pin lifts the same way when tabbed to. */
.tlui-cmt-canvas-pin__marker:focus-visible .tlui-cmt-marker {
	transform: scale(var(--tlui-cmt-marker-hover-scale));
}

.tlui-cmt-cluster-fade {
	opacity: 1;
	transition: opacity 150ms ease;
}

.tlui-cmt-cluster-fade--entering {
	opacity: 0;
}

.tlui-cmt-cluster-fade--present {
	opacity: 1;
}

.tlui-cmt-cluster-fade--exiting {
	opacity: 0;
}

.tlui-cmt-cluster-fade--entering *,
.tlui-cmt-cluster-fade--exiting * {
	pointer-events: none !important;
}

@media (prefers-reduced-motion: reduce) {
	.tlui-cmt-cluster-fade {
		transition: none;
	}
}

/* The open thread (its pin + popover) sits above the other pins, so nearby markers don't
   overlap its popover — they tuck behind it. */
.tlui-cmt-canvas-pin--open {
	z-index: 1;
}

/* The count badge standing in for a stack of coincident pins — same face as a cluster badge,
   but clicking opens the stack's thread list rather than zooming (no zoom can separate them).
   Re-enables pointer events: the badge lives inside `.tlui-cmt-canvas-pin`, which is inert
   (`pointer-events: none`) so its box doesn't shadow the canvas — without this the badge renders
   but can't be hovered or clicked, like the cluster badge's own `pointer-events: auto`. */
.tlui-cmt-canvas-stack-badge {
	/* Bottom-left anchored like the pins it stands in for, and like the cluster badge. */
	transform: translate(0, -100%);
	width: max-content;
	pointer-events: auto;
	cursor: pointer;
}

.tlui-cmt-canvas-stack-badge:focus-visible {
	outline: none;
}
.tlui-cmt-canvas-stack-badge:focus-visible .tlui-cmt-marker {
	outline: 2px solid var(--tl-color-selected);
	outline-offset: 2px;
	transform: scale(var(--tlui-cmt-marker-hover-scale));
}

/* The stack's popover content: one card per thread, the expanded thread inline among them. */
.tlui-cmt-stack-list {
	display: flex;
	flex-direction: column;
	gap: 10px;
}

/* The expanded thread is the only entry with pills floating above its panel — its header actions,
   and its first comment's hover actions. Those reach ~15px up, past the list's 10px gap, so give
   this one entry extra room: without it the pills land on the card above, and against the scroll
   box's clip edge. Collapsed cards keep their own actions inside, so they need none of this. */
.tlui-cmt-stack-list__thread {
	margin-top: 8px;
}

/* Collapsed entries match the expanded thread's surface (same width, panel, elevation) so the
   list reads as one column of cards with one of them opened up. */
.tlui-cmt-stack-list__card {
	box-sizing: border-box;
	position: relative;
	width: 300px;
	background: var(--tl-color-panel);
	border-radius: 12px;
	box-shadow: var(--tl-shadow-3);
	padding: 2px 12px 10px;
	cursor: pointer;
	text-align: left;
	display: block;
}

/* The card's keyboard affordance, covering the whole surface so it's one target rather than a
   control tucked in a corner. It's laid under the card's content instead of wrapping it: a comment
   body renders its links as anchors, which can't be nested inside a button (see the note in
   `StackThreadCard`). Pointer clicks anywhere still reach the card's own handler by bubbling. */
.tlui-cmt-stack-list__card-action {
	position: absolute;
	inset: 0;
	border-radius: inherit;
	cursor: pointer;
}

.tlui-cmt-stack-list__card-action:focus-visible {
	outline: 2px solid var(--tl-color-selected);
	outline-offset: 2px;
}

/* The wrapper is the card's surface — inside it the comment is plain content, mirroring how the
   thread panel flattens its own cards. Stacked above the action overlay so the body's links stay
   clickable. */
.tlui-cmt-stack-list__card .tlui-cmt-card {
	position: relative;
	width: 100%;
	gap: 0;
	padding: 0;
	background: transparent;
	border: none;
}

/* The hover preview, shown for any marker — a pin, a coincident stack, or a cluster badge. Live,
   not a tooltip: the pointer travels into it to hover and click the cards.

   Two elements, deliberately: this root is the hover *region* (it reaches back over the marker via
   the bridge below), and `__panel` inside it is the visible surface. A pseudo-element's hover
   counts as its host's, so a surface on this root would light up whenever the pointer was on the
   marker — the pin would appear pressed just for being hovered. */
.tlui-cmt-canvas-preview {
	position: absolute;
	z-index: var(--tl-layer-menus);
	pointer-events: auto;
}

/* The bridge over the gap between the marker and the panel. Moving right off the pin would
   otherwise cross bare canvas, and that leave would retract the panel before the pointer arrived.
   Invisible, part of the panel's hover region, and only present while the panel is.

   It spans the gap and stops there. Reaching any further would put it over the marker itself, and
   since it sits in the menus layer — above the pins — it would take the marker's hover and clicks:
   the pin would go dead exactly where it looks most alive. The marker needs no covering anyway, as
   it carries the same hover handlers.

   The gap is the panel's own offset (`--tlui-cmt-preview-offset`, set from `POPOVER_OFFSET` so
   there's one source) less however far the marker reaches toward it, per variant below. */
.tlui-cmt-canvas-preview::before {
	content: '';
	position: absolute;
	top: 0;
	bottom: 0;
	right: 100%;
	width: max(0px, var(--tlui-cmt-preview-bridge, 0px));
}

/* A pin is anchored at its bottom-left corner, so its full width lies between anchor and panel.
   The popover and preview share a first-comment position now that the actions float outside the
   panel rather than reserving a header row, so no vertical shift is needed. */
.tlui-cmt-canvas-preview--thread {
	--tlui-cmt-preview-bridge: calc(var(--tlui-cmt-preview-offset) - var(--tlui-cmt-pin-size));
}

/* A badge is anchored at its bottom-left corner like a pin, so its full width does too. */
.tlui-cmt-canvas-preview--list {
	--tlui-cmt-preview-bridge: calc(var(--tlui-cmt-preview-offset) - var(--tlui-cmt-marker-size));
}

.tlui-cmt-canvas-preview__panel {
	display: flex;
	flex-direction: column;
}

/* Previewing a single pin: the thread panel itself, minus the header — the same surface, width,
   and flattened comment (see `.tlui-cmt-thread .tlui-cmt-card`), so the hover shows exactly what
   the click opens. */
.tlui-cmt-canvas-preview__panel--thread {
	box-sizing: border-box;
	width: 300px;
	gap: var(--tlui-cmt-thread-gap);
	/* Top/bottom only — the card pads its own sides now (12px), matching the expanded thread. A
	   little extra below so the (often truncated) last line doesn't sit against the rounded edge. */
	padding: 4px 0 8px;
	background: var(--tl-color-panel);
	border-radius: var(--tl-radius-4);
	box-shadow: var(--tl-shadow-3);
}
/* The reply count is a short line that sits closer to the edge than a wrapped comment does, so give
   it more room below when it's the panel's last line. */
.tlui-cmt-canvas-preview__panel--thread:has(.tlui-cmt-card__replies) {
	padding-bottom: 12px;
}

/* Previewing a stack or cluster: one card per thread, matching the card list a click opens. */
.tlui-cmt-canvas-preview__panel--list {
	gap: 8px;
	padding: 4px 0 8px;
}

/* Matches the stack list's card surface, so a preview and the list it previews read as the same
   object seen twice — once on hover, once opened. */
.tlui-cmt-preview-card {
	box-sizing: border-box;
	width: 300px;
	background: var(--tl-color-panel);
	border-radius: 12px;
	box-shadow: var(--tl-shadow-3);
	/* A 2px nudge above the byline's centring — a boxed card reads a touch better with it than the
	   single preview's flat card, which pads 0 vertically and leans on the panel + byline. */
	padding: 2px 12px 10px;
}

.tlui-cmt-preview-card--selectable {
	cursor: pointer;
}

/* Every card surface that tints on hover — a collapsed thread in a stack list, a preview card, and
   the single-comment preview panel. One rule, because they're the same object to the eye.

   The opaque low-surface token, not a translucent muted one: these float directly over the canvas,
   where a translucent fill would let shapes show through.

   The second line is why this isn't a one-liner. `--tl-shadow-3` ends with a 1px *inset* ring in
   `--tl-color-panel-contrast` — pure white in light mode — and an inset shadow paints over the
   background. At rest that's invisible (the panel is 99% white under a 100% white ring), but tint
   the background to grey and the ring stays white, hugging the edge as a pale outline. Re-tinting
   `--tl-color-panel-contrast` here wouldn't reach it: `--tl-shadow-3` is declared on the container,
   so its var() was already substituted there and the white is baked into what we inherit. Instead
   lay a ring of the new surface over the old one — first shadow in the list paints on top. */
.tlui-cmt-stack-list__card:hover,
.tlui-cmt-preview-card--selectable:hover,
.tlui-cmt-canvas-preview__panel--thread.tlui-cmt-canvas-preview__panel--selectable:hover {
	--tlui-cmt-preview-hover-surface: color-mix(
		in srgb,
		var(--tl-color-low) 50%,
		var(--tl-color-panel)
	);
	background: var(--tlui-cmt-preview-hover-surface);
	box-shadow:
		inset 0 0 0 1px var(--tlui-cmt-preview-hover-surface),
		var(--tl-shadow-3);
	cursor: pointer;
}

.tlui-cmt-preview-card .tlui-cmt-card {
	width: 100%;
	gap: 0;
	padding: 0;
	background: transparent;
	border: none;
}

/* A preview is a glance, not a list — past a few cards it says how many were left out rather than
   growing to the height of the cluster. */
.tlui-cmt-preview-more {
	box-sizing: border-box;
	width: 300px;
	padding: 6px 14px;
	border-radius: 12px;
	background: var(--tl-color-panel);
	box-shadow: var(--tl-shadow-3);
	color: var(--tl-color-text-3);
	font-size: 12px;
}

@media (prefers-reduced-motion: no-preference) {
	.tlui-cmt-canvas-preview {
		animation: tlui-cmt-preview-in 120ms ease;
	}
	@keyframes tlui-cmt-preview-in {
		from {
			opacity: 0;
		}
		to {
			opacity: 1;
		}
	}
}

/* A region anchor's area: a dashed box under the pins, non-interactive so canvas events pass
   through. Drawn for the live drag draft and for a region thread while hovered or open. */
.tlui-cmt-canvas-region {
	position: absolute;
	pointer-events: none;
	border: 2px dashed var(--tl-color-selected);
	border-radius: 6px;
	background: color-mix(in srgb, var(--tl-color-selected) 10%, transparent);
}

/* Corner resize handles on a region box (three corners; the pin corner is the move handle). */
.tlui-cmt-canvas-region-handle {
	position: absolute;
	width: 9px;
	height: 9px;
	transform: translate(-50%, -50%);
	background: var(--tl-color-panel);
	border: 1.5px solid var(--tl-color-selected);
	border-radius: 2px;
	pointer-events: auto;
	touch-action: none;
}

/* Anchor the pin by its bottom-left corner, so the marker's one sharp corner (the pin shape's
   3px bottom-left) points at the exact anchor point. */
.tlui-cmt-canvas-pin__marker {
	position: relative;
	width: max-content;
	transform: translate(0, -100%);
	/* Default at rest, like hovering a shape; the editor's move cursor while dragging (below). */
	cursor: var(--tl-cursor-default);
	touch-action: none;
	pointer-events: none;
}

/* Dragging a pin shows the same move cursor as dragging a shape. */
.tlui-cmt-canvas-pin--dragging .tlui-cmt-canvas-pin__marker {
	cursor: var(--tl-cursor-move);
}

/* The predictable hit area: a fixed square over the marker's box, and the only part of the pin
   that takes pointer events. Events over it target the marker (a pseudo-element's events report
   its originating element), so the marker's handlers and :hover keep working — but the hit area
   no longer stretches with pin content or scales with the hover transform. */
.tlui-cmt-canvas-pin__marker::after {
	content: '';
	position: absolute;
	inset: 0;
	pointer-events: auto;
}

/* With the hit layer targeting the marker, the pin visual is never the hovered element itself
   (`:hover` matches the target and its ancestors, and the pin is the marker's child) — so the
   canvas pin's hover has to key off the hit layer instead of the marker's own `:hover`. Only the
   selector differs: the values come from the same tokens the shared rule uses, so a pin on the
   canvas and a badge (which is hovered directly) lift by exactly the same amount. */
.tlui-cmt-canvas-pin__marker:hover .tlui-cmt-marker {
	transform: scale(var(--tlui-cmt-marker-hover-scale));
}
.tlui-cmt-canvas-pin__marker:hover .tlui-cmt-marker:not(.tlui-cmt-marker--open) {
	box-shadow: var(--tlui-cmt-marker-shadow-hover);
}
/* The comment pin doesn't scale on hover — only the shadow lifts (badges still scale). */
.tlui-cmt-canvas-pin__marker:hover .tlui-cmt-pin {
	transform: none;
}

/* The open thread's popover — portaled to the menus layer (above the UI), positioned at the pin. */
.tlui-cmt-canvas-popover {
	position: absolute;
	z-index: var(--tl-layer-menus);
	pointer-events: auto;
}

/* The placement composer — a distinct floating view (portaled to the menus layer, below the click
   point): a draft avatar pin beside a pill field that is itself the surface (no wrapping panel).
   Scoped here so the in-thread reply composer keeps its own squarer look. */
.tlui-cmt-canvas-composer {
	position: absolute;
	z-index: var(--tl-layer-menus);
	pointer-events: auto;
	/* Anchor the draft avatar bottom-left like the pins it becomes: it is a pin wide and sits 4px
	   into the row, so its bottom-left corner is 4px right of and 4px + a pin below the composer's
	   top-left corner. */
	transform: translate(-4px, calc(-4px - var(--tlui-cmt-pin-size)));
}

/* A region placement centres the draft avatar on the region's pin corner — the pin it becomes
   straddles that corner. The avatar's centre sits 4px + half a pin into the composer. */
.tlui-cmt-canvas-composer--region {
	--tlui-cmt-draft-avatar-centre: calc(4px + var(--tlui-cmt-pin-size) / 2);
	transform: translate(
		calc(-1 * var(--tlui-cmt-draft-avatar-centre)),
		calc(-1 * var(--tlui-cmt-draft-avatar-centre))
	);
}

/* Fallback placement (no composer to show): no draft avatar to anchor by, so no offset — a small
   panel hanging off the click point, sized to its content (e.g. the host's sign-in prompt). */
.tlui-cmt-canvas-composer--fallback {
	transform: none;
	width: auto;
	display: flex;
	flex-direction: column;
	padding: 8px;
	background: var(--tl-color-panel);
	border-radius: var(--tl-radius-4);
	box-shadow: var(--tl-shadow-3);
}
.tlui-cmt-canvas-composer .tlui-cmt-composer {
	gap: 6px;
}
/* The card: a fixed 300×42 surface whose uniform 3px padding derives the 294×36 focusable input. */
.tlui-cmt-canvas-composer .tlui-cmt-composer__field {
	position: relative;
	flex: none;
	width: 300px;
	min-height: 42px;
	padding: 3px;
	border: none;
	background: var(--tl-color-panel);
	border-radius: var(--tl-radius-3);
	box-shadow: var(--tl-shadow-2);
	/* The pin is anchored by its bottom corner at the click point and can't move; raise the taller
	   card onto the shorter pin's centre instead. */
	margin-top: -6px;
}
/* Focused (the placement composer autofocuses on mount): a selection-blue ring inset 3px from the
   card edge, so the card frames a bordered input rather than the border sitting on the card edge. */
.tlui-cmt-canvas-composer .tlui-cmt-composer__field:focus-within::before {
	content: '';
	position: absolute;
	inset: 3px;
	border: 1px solid var(--tl-color-selected);
	border-radius: var(--tl-radius-2);
	pointer-events: none;
}
/* The text sits 12px in from the focus ring rather than against it. The placeholder is absolutely
   positioned (it ignores the wrap's padding), so it carries the same offset itself. */
.tlui-cmt-canvas-composer .tlui-cmt-composer__input-wrap {
	padding: 4.5px 12px;
}
.tlui-cmt-canvas-composer .tlui-cmt-composer__field--expanded .tlui-cmt-composer__input-wrap {
	/* The base expanded rule re-pads the right edge for the squarer composer's geometry; here the
	   12px is already symmetric. */
	padding-right: 12px;
}
.tlui-cmt-canvas-composer .tlui-cmt-input__placeholder {
	left: 12px;
}
/* The draft avatar previews the pin it becomes — a white 28px pin holding the author's 22px avatar
   circle — sharing the composer's lift. Not interactive: it drops the pin's pointer cursor and
   hover affordances (scale + shadow bump), but keeps a 40×40 hit area (the ::after below). */
.tlui-cmt-canvas-composer .tlui-cmt-pin {
	position: relative;
	box-shadow: var(--tl-shadow-2);
	cursor: default;
}
.tlui-cmt-canvas-composer .tlui-cmt-pin::after {
	content: '';
	position: absolute;
	inset: -6px;
}
.tlui-cmt-canvas-composer .tlui-cmt-pin:hover {
	transform: none;
	box-shadow: var(--tl-shadow-2);
}
/* The placement composer's send button — a bare arrow, no pill: grey while empty, black once
   there's something to send. A 28px square centred in the 36px input height, so its hover wash
   clears the focus ring rather than butting against it; the ::after keeps a 40×40 hit area. */
.tlui-cmt-canvas-composer .tlui-cmt-send {
	position: relative;
	width: 28px;
	height: 28px;
	margin-right: 4px;
	background: transparent;
	border-radius: var(--tl-radius-2);
	color: var(--tl-color-text-3);
}
.tlui-cmt-canvas-composer .tlui-cmt-send::after {
	content: '';
	position: absolute;
	inset: -6px;
}
.tlui-cmt-canvas-composer .tlui-cmt-send:not(:disabled) {
	color: var(--tl-color-text-1);
}
/* Hover and press wash grey behind the bare arrow (the same treatment as the thread actions),
   overriding the base button's blue fill. */
.tlui-cmt-canvas-composer .tlui-cmt-send:hover:not(:disabled) {
	background: var(--tl-color-muted-2);
}
.tlui-cmt-canvas-composer .tlui-cmt-send:active:not(:disabled) {
	background: var(--tl-color-muted-1);
}
/* In the expanded (multi-line) layout the send drops to the bottom-right corner; give it the same
   4px gap from the focus ring on the bottom that it already keeps on the right. */
.tlui-cmt-canvas-composer .tlui-cmt-composer__field--expanded .tlui-cmt-send {
	margin-bottom: 4px;
}

/* The comments list panel — a right-side surface shown while the comments sidebar is open. Below
   the popover layer, so an open thread still draws over it. Its top aligns flush with the style
   panel (48px from the top, clearing the share panel) and it sizes to its content, scrolling past
   max-height rather than stretching the full canvas height. */
.tlui-cmt-canvas-sidebar {
	position: absolute;
	top: 48px;
	right: 8px;
	width: 280px;
	max-height: calc(100% - 56px);
	z-index: var(--tl-layer-panels);
	pointer-events: auto;
	display: flex;
	background: var(--tl-color-panel);
	border-radius: var(--tl-radius-4);
	box-shadow: var(--tl-shadow-3);
	overflow: hidden;
}
