{"version":3,"sources":["../../src/menus/index.ts","../../../../node_modules/.pnpm/@floating-ui+utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../../../../node_modules/.pnpm/@floating-ui+core@1.6.9/node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../../../../node_modules/.pnpm/@floating-ui+utils@0.2.9/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../../../../node_modules/.pnpm/@floating-ui+dom@1.6.13/node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../../../extension-bubble-menu/src/bubble-menu-plugin.ts","../../src/menus/BubbleMenu.ts","../../../extension-floating-menu/src/floating-menu-plugin.ts","../../src/menus/FloatingMenu.ts"],"sourcesContent":["export * from './BubbleMenu.js'\nexport * from './FloatingMenu.js'\n","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n  x: v,\n  y: v\n});\nconst oppositeSideMap = {\n  left: 'right',\n  right: 'left',\n  bottom: 'top',\n  top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n  start: 'end',\n  end: 'start'\n};\nfunction clamp(start, value, end) {\n  return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n  return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n  return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n  return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n  return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n  return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n  return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n  return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n  if (rtl === void 0) {\n    rtl = false;\n  }\n  const alignment = getAlignment(placement);\n  const alignmentAxis = getAlignmentAxis(placement);\n  const length = getAxisLength(alignmentAxis);\n  let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n  if (rects.reference[length] > rects.floating[length]) {\n    mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n  }\n  return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n  const oppositePlacement = getOppositePlacement(placement);\n  return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n  return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n  const lr = ['left', 'right'];\n  const rl = ['right', 'left'];\n  const tb = ['top', 'bottom'];\n  const bt = ['bottom', 'top'];\n  switch (side) {\n    case 'top':\n    case 'bottom':\n      if (rtl) return isStart ? rl : lr;\n      return isStart ? lr : rl;\n    case 'left':\n    case 'right':\n      return isStart ? tb : bt;\n    default:\n      return [];\n  }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n  const alignment = getAlignment(placement);\n  let list = getSideList(getSide(placement), direction === 'start', rtl);\n  if (alignment) {\n    list = list.map(side => side + \"-\" + alignment);\n    if (flipAlignment) {\n      list = list.concat(list.map(getOppositeAlignmentPlacement));\n    }\n  }\n  return list;\n}\nfunction getOppositePlacement(placement) {\n  return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n  return {\n    top: 0,\n    right: 0,\n    bottom: 0,\n    left: 0,\n    ...padding\n  };\n}\nfunction getPaddingObject(padding) {\n  return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n    top: padding,\n    right: padding,\n    bottom: padding,\n    left: padding\n  };\n}\nfunction rectToClientRect(rect) {\n  const {\n    x,\n    y,\n    width,\n    height\n  } = rect;\n  return {\n    width,\n    height,\n    top: y,\n    left: x,\n    right: x + width,\n    bottom: y + height,\n    x,\n    y\n  };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n  let {\n    reference,\n    floating\n  } = _ref;\n  const sideAxis = getSideAxis(placement);\n  const alignmentAxis = getAlignmentAxis(placement);\n  const alignLength = getAxisLength(alignmentAxis);\n  const side = getSide(placement);\n  const isVertical = sideAxis === 'y';\n  const commonX = reference.x + reference.width / 2 - floating.width / 2;\n  const commonY = reference.y + reference.height / 2 - floating.height / 2;\n  const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n  let coords;\n  switch (side) {\n    case 'top':\n      coords = {\n        x: commonX,\n        y: reference.y - floating.height\n      };\n      break;\n    case 'bottom':\n      coords = {\n        x: commonX,\n        y: reference.y + reference.height\n      };\n      break;\n    case 'right':\n      coords = {\n        x: reference.x + reference.width,\n        y: commonY\n      };\n      break;\n    case 'left':\n      coords = {\n        x: reference.x - floating.width,\n        y: commonY\n      };\n      break;\n    default:\n      coords = {\n        x: reference.x,\n        y: reference.y\n      };\n  }\n  switch (getAlignment(placement)) {\n    case 'start':\n      coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n      break;\n    case 'end':\n      coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n      break;\n  }\n  return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n  const {\n    placement = 'bottom',\n    strategy = 'absolute',\n    middleware = [],\n    platform\n  } = config;\n  const validMiddleware = middleware.filter(Boolean);\n  const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n  let rects = await platform.getElementRects({\n    reference,\n    floating,\n    strategy\n  });\n  let {\n    x,\n    y\n  } = computeCoordsFromPlacement(rects, placement, rtl);\n  let statefulPlacement = placement;\n  let middlewareData = {};\n  let resetCount = 0;\n  for (let i = 0; i < validMiddleware.length; i++) {\n    const {\n      name,\n      fn\n    } = validMiddleware[i];\n    const {\n      x: nextX,\n      y: nextY,\n      data,\n      reset\n    } = await fn({\n      x,\n      y,\n      initialPlacement: placement,\n      placement: statefulPlacement,\n      strategy,\n      middlewareData,\n      rects,\n      platform,\n      elements: {\n        reference,\n        floating\n      }\n    });\n    x = nextX != null ? nextX : x;\n    y = nextY != null ? nextY : y;\n    middlewareData = {\n      ...middlewareData,\n      [name]: {\n        ...middlewareData[name],\n        ...data\n      }\n    };\n    if (reset && resetCount <= 50) {\n      resetCount++;\n      if (typeof reset === 'object') {\n        if (reset.placement) {\n          statefulPlacement = reset.placement;\n        }\n        if (reset.rects) {\n          rects = reset.rects === true ? await platform.getElementRects({\n            reference,\n            floating,\n            strategy\n          }) : reset.rects;\n        }\n        ({\n          x,\n          y\n        } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n      }\n      i = -1;\n    }\n  }\n  return {\n    x,\n    y,\n    placement: statefulPlacement,\n    strategy,\n    middlewareData\n  };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n  var _await$platform$isEle;\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    x,\n    y,\n    platform,\n    rects,\n    elements,\n    strategy\n  } = state;\n  const {\n    boundary = 'clippingAncestors',\n    rootBoundary = 'viewport',\n    elementContext = 'floating',\n    altBoundary = false,\n    padding = 0\n  } = evaluate(options, state);\n  const paddingObject = getPaddingObject(padding);\n  const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n  const element = elements[altBoundary ? altContext : elementContext];\n  const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n    element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n    boundary,\n    rootBoundary,\n    strategy\n  }));\n  const rect = elementContext === 'floating' ? {\n    x,\n    y,\n    width: rects.floating.width,\n    height: rects.floating.height\n  } : rects.reference;\n  const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n  const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n    x: 1,\n    y: 1\n  } : {\n    x: 1,\n    y: 1\n  };\n  const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n    elements,\n    rect,\n    offsetParent,\n    strategy\n  }) : rect);\n  return {\n    top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n    bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n    left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n    right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n  };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n  name: 'arrow',\n  options,\n  async fn(state) {\n    const {\n      x,\n      y,\n      placement,\n      rects,\n      platform,\n      elements,\n      middlewareData\n    } = state;\n    // Since `element` is required, we don't Partial<> the type.\n    const {\n      element,\n      padding = 0\n    } = evaluate(options, state) || {};\n    if (element == null) {\n      return {};\n    }\n    const paddingObject = getPaddingObject(padding);\n    const coords = {\n      x,\n      y\n    };\n    const axis = getAlignmentAxis(placement);\n    const length = getAxisLength(axis);\n    const arrowDimensions = await platform.getDimensions(element);\n    const isYAxis = axis === 'y';\n    const minProp = isYAxis ? 'top' : 'left';\n    const maxProp = isYAxis ? 'bottom' : 'right';\n    const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n    const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n    const startDiff = coords[axis] - rects.reference[axis];\n    const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n    let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n    // DOM platform can return `window` as the `offsetParent`.\n    if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n      clientSize = elements.floating[clientProp] || rects.floating[length];\n    }\n    const centerToReference = endDiff / 2 - startDiff / 2;\n\n    // If the padding is large enough that it causes the arrow to no longer be\n    // centered, modify the padding so that it is centered.\n    const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n    const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n    const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n    // Make sure the arrow doesn't overflow the floating element if the center\n    // point is outside the floating element's bounds.\n    const min$1 = minPadding;\n    const max = clientSize - arrowDimensions[length] - maxPadding;\n    const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n    const offset = clamp(min$1, center, max);\n\n    // If the reference is small enough that the arrow's padding causes it to\n    // to point to nothing for an aligned placement, adjust the offset of the\n    // floating element itself. To ensure `shift()` continues to take action,\n    // a single reset is performed when this is true.\n    const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n    const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n    return {\n      [axis]: coords[axis] + alignmentOffset,\n      data: {\n        [axis]: offset,\n        centerOffset: center - offset - alignmentOffset,\n        ...(shouldAddOffset && {\n          alignmentOffset\n        })\n      },\n      reset: shouldAddOffset\n    };\n  }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n  const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n  return allowedPlacementsSortedByAlignment.filter(placement => {\n    if (alignment) {\n      return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n    }\n    return true;\n  });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'autoPlacement',\n    options,\n    async fn(state) {\n      var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n      const {\n        rects,\n        middlewareData,\n        placement,\n        platform,\n        elements\n      } = state;\n      const {\n        crossAxis = false,\n        alignment,\n        allowedPlacements = placements,\n        autoAlignment = true,\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n      const currentPlacement = placements$1[currentIndex];\n      if (currentPlacement == null) {\n        return {};\n      }\n      const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n      // Make `computeCoords` start from the right place.\n      if (placement !== currentPlacement) {\n        return {\n          reset: {\n            placement: placements$1[0]\n          }\n        };\n      }\n      const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n      const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n        placement: currentPlacement,\n        overflows: currentOverflows\n      }];\n      const nextPlacement = placements$1[currentIndex + 1];\n\n      // There are more placements to check.\n      if (nextPlacement) {\n        return {\n          data: {\n            index: currentIndex + 1,\n            overflows: allOverflows\n          },\n          reset: {\n            placement: nextPlacement\n          }\n        };\n      }\n      const placementsSortedByMostSpace = allOverflows.map(d => {\n        const alignment = getAlignment(d.placement);\n        return [d.placement, alignment && crossAxis ?\n        // Check along the mainAxis and main crossAxis side.\n        d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n        // Check only the mainAxis.\n        d.overflows[0], d.overflows];\n      }).sort((a, b) => a[1] - b[1]);\n      const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n      // Aligned placements should not check their opposite crossAxis\n      // side.\n      getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n      const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n      if (resetPlacement !== placement) {\n        return {\n          data: {\n            index: currentIndex + 1,\n            overflows: allOverflows\n          },\n          reset: {\n            placement: resetPlacement\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'flip',\n    options,\n    async fn(state) {\n      var _middlewareData$arrow, _middlewareData$flip;\n      const {\n        placement,\n        middlewareData,\n        rects,\n        initialPlacement,\n        platform,\n        elements\n      } = state;\n      const {\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = true,\n        fallbackPlacements: specifiedFallbackPlacements,\n        fallbackStrategy = 'bestFit',\n        fallbackAxisSideDirection = 'none',\n        flipAlignment = true,\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n\n      // If a reset by the arrow was caused due to an alignment offset being\n      // added, we should skip any logic now since `flip()` has already done its\n      // work.\n      // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n      if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n        return {};\n      }\n      const side = getSide(placement);\n      const initialSideAxis = getSideAxis(initialPlacement);\n      const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n      const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n      const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n      const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n      if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n        fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n      }\n      const placements = [initialPlacement, ...fallbackPlacements];\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const overflows = [];\n      let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n      if (checkMainAxis) {\n        overflows.push(overflow[side]);\n      }\n      if (checkCrossAxis) {\n        const sides = getAlignmentSides(placement, rects, rtl);\n        overflows.push(overflow[sides[0]], overflow[sides[1]]);\n      }\n      overflowsData = [...overflowsData, {\n        placement,\n        overflows\n      }];\n\n      // One or more sides is overflowing.\n      if (!overflows.every(side => side <= 0)) {\n        var _middlewareData$flip2, _overflowsData$filter;\n        const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n        const nextPlacement = placements[nextIndex];\n        if (nextPlacement) {\n          // Try next placement and re-run the lifecycle.\n          return {\n            data: {\n              index: nextIndex,\n              overflows: overflowsData\n            },\n            reset: {\n              placement: nextPlacement\n            }\n          };\n        }\n\n        // First, find the candidates that fit on the mainAxis side of overflow,\n        // then find the placement that fits the best on the main crossAxis side.\n        let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n        // Otherwise fallback.\n        if (!resetPlacement) {\n          switch (fallbackStrategy) {\n            case 'bestFit':\n              {\n                var _overflowsData$filter2;\n                const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n                  if (hasFallbackAxisSideDirection) {\n                    const currentSideAxis = getSideAxis(d.placement);\n                    return currentSideAxis === initialSideAxis ||\n                    // Create a bias to the `y` side axis due to horizontal\n                    // reading directions favoring greater width.\n                    currentSideAxis === 'y';\n                  }\n                  return true;\n                }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n                if (placement) {\n                  resetPlacement = placement;\n                }\n                break;\n              }\n            case 'initialPlacement':\n              resetPlacement = initialPlacement;\n              break;\n          }\n        }\n        if (placement !== resetPlacement) {\n          return {\n            reset: {\n              placement: resetPlacement\n            }\n          };\n        }\n      }\n      return {};\n    }\n  };\n};\n\nfunction getSideOffsets(overflow, rect) {\n  return {\n    top: overflow.top - rect.height,\n    right: overflow.right - rect.width,\n    bottom: overflow.bottom - rect.height,\n    left: overflow.left - rect.width\n  };\n}\nfunction isAnySideFullyClipped(overflow) {\n  return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'hide',\n    options,\n    async fn(state) {\n      const {\n        rects\n      } = state;\n      const {\n        strategy = 'referenceHidden',\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      switch (strategy) {\n        case 'referenceHidden':\n          {\n            const overflow = await detectOverflow(state, {\n              ...detectOverflowOptions,\n              elementContext: 'reference'\n            });\n            const offsets = getSideOffsets(overflow, rects.reference);\n            return {\n              data: {\n                referenceHiddenOffsets: offsets,\n                referenceHidden: isAnySideFullyClipped(offsets)\n              }\n            };\n          }\n        case 'escaped':\n          {\n            const overflow = await detectOverflow(state, {\n              ...detectOverflowOptions,\n              altBoundary: true\n            });\n            const offsets = getSideOffsets(overflow, rects.floating);\n            return {\n              data: {\n                escapedOffsets: offsets,\n                escaped: isAnySideFullyClipped(offsets)\n              }\n            };\n          }\n        default:\n          {\n            return {};\n          }\n      }\n    }\n  };\n};\n\nfunction getBoundingRect(rects) {\n  const minX = min(...rects.map(rect => rect.left));\n  const minY = min(...rects.map(rect => rect.top));\n  const maxX = max(...rects.map(rect => rect.right));\n  const maxY = max(...rects.map(rect => rect.bottom));\n  return {\n    x: minX,\n    y: minY,\n    width: maxX - minX,\n    height: maxY - minY\n  };\n}\nfunction getRectsByLine(rects) {\n  const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n  const groups = [];\n  let prevRect = null;\n  for (let i = 0; i < sortedRects.length; i++) {\n    const rect = sortedRects[i];\n    if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n      groups.push([rect]);\n    } else {\n      groups[groups.length - 1].push(rect);\n    }\n    prevRect = rect;\n  }\n  return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'inline',\n    options,\n    async fn(state) {\n      const {\n        placement,\n        elements,\n        rects,\n        platform,\n        strategy\n      } = state;\n      // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n      // ClientRect's bounds, despite the event listener being triggered. A\n      // padding of 2 seems to handle this issue.\n      const {\n        padding = 2,\n        x,\n        y\n      } = evaluate(options, state);\n      const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n      const clientRects = getRectsByLine(nativeClientRects);\n      const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n      const paddingObject = getPaddingObject(padding);\n      function getBoundingClientRect() {\n        // There are two rects and they are disjoined.\n        if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n          // Find the first rect in which the point is fully inside.\n          return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n        }\n\n        // There are 2 or more connected rects.\n        if (clientRects.length >= 2) {\n          if (getSideAxis(placement) === 'y') {\n            const firstRect = clientRects[0];\n            const lastRect = clientRects[clientRects.length - 1];\n            const isTop = getSide(placement) === 'top';\n            const top = firstRect.top;\n            const bottom = lastRect.bottom;\n            const left = isTop ? firstRect.left : lastRect.left;\n            const right = isTop ? firstRect.right : lastRect.right;\n            const width = right - left;\n            const height = bottom - top;\n            return {\n              top,\n              bottom,\n              left,\n              right,\n              width,\n              height,\n              x: left,\n              y: top\n            };\n          }\n          const isLeftSide = getSide(placement) === 'left';\n          const maxRight = max(...clientRects.map(rect => rect.right));\n          const minLeft = min(...clientRects.map(rect => rect.left));\n          const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n          const top = measureRects[0].top;\n          const bottom = measureRects[measureRects.length - 1].bottom;\n          const left = minLeft;\n          const right = maxRight;\n          const width = right - left;\n          const height = bottom - top;\n          return {\n            top,\n            bottom,\n            left,\n            right,\n            width,\n            height,\n            x: left,\n            y: top\n          };\n        }\n        return fallback;\n      }\n      const resetRects = await platform.getElementRects({\n        reference: {\n          getBoundingClientRect\n        },\n        floating: elements.floating,\n        strategy\n      });\n      if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n        return {\n          reset: {\n            rects: resetRects\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n  const {\n    placement,\n    platform,\n    elements\n  } = state;\n  const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n  const side = getSide(placement);\n  const alignment = getAlignment(placement);\n  const isVertical = getSideAxis(placement) === 'y';\n  const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n  const crossAxisMulti = rtl && isVertical ? -1 : 1;\n  const rawValue = evaluate(options, state);\n\n  // eslint-disable-next-line prefer-const\n  let {\n    mainAxis,\n    crossAxis,\n    alignmentAxis\n  } = typeof rawValue === 'number' ? {\n    mainAxis: rawValue,\n    crossAxis: 0,\n    alignmentAxis: null\n  } : {\n    mainAxis: rawValue.mainAxis || 0,\n    crossAxis: rawValue.crossAxis || 0,\n    alignmentAxis: rawValue.alignmentAxis\n  };\n  if (alignment && typeof alignmentAxis === 'number') {\n    crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n  }\n  return isVertical ? {\n    x: crossAxis * crossAxisMulti,\n    y: mainAxis * mainAxisMulti\n  } : {\n    x: mainAxis * mainAxisMulti,\n    y: crossAxis * crossAxisMulti\n  };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n  if (options === void 0) {\n    options = 0;\n  }\n  return {\n    name: 'offset',\n    options,\n    async fn(state) {\n      var _middlewareData$offse, _middlewareData$arrow;\n      const {\n        x,\n        y,\n        placement,\n        middlewareData\n      } = state;\n      const diffCoords = await convertValueToCoords(state, options);\n\n      // If the placement is the same and the arrow caused an alignment offset\n      // then we don't need to change the positioning coordinates.\n      if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n        return {};\n      }\n      return {\n        x: x + diffCoords.x,\n        y: y + diffCoords.y,\n        data: {\n          ...diffCoords,\n          placement\n        }\n      };\n    }\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'shift',\n    options,\n    async fn(state) {\n      const {\n        x,\n        y,\n        placement\n      } = state;\n      const {\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = false,\n        limiter = {\n          fn: _ref => {\n            let {\n              x,\n              y\n            } = _ref;\n            return {\n              x,\n              y\n            };\n          }\n        },\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const coords = {\n        x,\n        y\n      };\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const crossAxis = getSideAxis(getSide(placement));\n      const mainAxis = getOppositeAxis(crossAxis);\n      let mainAxisCoord = coords[mainAxis];\n      let crossAxisCoord = coords[crossAxis];\n      if (checkMainAxis) {\n        const minSide = mainAxis === 'y' ? 'top' : 'left';\n        const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n        const min = mainAxisCoord + overflow[minSide];\n        const max = mainAxisCoord - overflow[maxSide];\n        mainAxisCoord = clamp(min, mainAxisCoord, max);\n      }\n      if (checkCrossAxis) {\n        const minSide = crossAxis === 'y' ? 'top' : 'left';\n        const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n        const min = crossAxisCoord + overflow[minSide];\n        const max = crossAxisCoord - overflow[maxSide];\n        crossAxisCoord = clamp(min, crossAxisCoord, max);\n      }\n      const limitedCoords = limiter.fn({\n        ...state,\n        [mainAxis]: mainAxisCoord,\n        [crossAxis]: crossAxisCoord\n      });\n      return {\n        ...limitedCoords,\n        data: {\n          x: limitedCoords.x - x,\n          y: limitedCoords.y - y,\n          enabled: {\n            [mainAxis]: checkMainAxis,\n            [crossAxis]: checkCrossAxis\n          }\n        }\n      };\n    }\n  };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    options,\n    fn(state) {\n      const {\n        x,\n        y,\n        placement,\n        rects,\n        middlewareData\n      } = state;\n      const {\n        offset = 0,\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = true\n      } = evaluate(options, state);\n      const coords = {\n        x,\n        y\n      };\n      const crossAxis = getSideAxis(placement);\n      const mainAxis = getOppositeAxis(crossAxis);\n      let mainAxisCoord = coords[mainAxis];\n      let crossAxisCoord = coords[crossAxis];\n      const rawOffset = evaluate(offset, state);\n      const computedOffset = typeof rawOffset === 'number' ? {\n        mainAxis: rawOffset,\n        crossAxis: 0\n      } : {\n        mainAxis: 0,\n        crossAxis: 0,\n        ...rawOffset\n      };\n      if (checkMainAxis) {\n        const len = mainAxis === 'y' ? 'height' : 'width';\n        const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n        const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n        if (mainAxisCoord < limitMin) {\n          mainAxisCoord = limitMin;\n        } else if (mainAxisCoord > limitMax) {\n          mainAxisCoord = limitMax;\n        }\n      }\n      if (checkCrossAxis) {\n        var _middlewareData$offse, _middlewareData$offse2;\n        const len = mainAxis === 'y' ? 'width' : 'height';\n        const isOriginSide = ['top', 'left'].includes(getSide(placement));\n        const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n        const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n        if (crossAxisCoord < limitMin) {\n          crossAxisCoord = limitMin;\n        } else if (crossAxisCoord > limitMax) {\n          crossAxisCoord = limitMax;\n        }\n      }\n      return {\n        [mainAxis]: mainAxisCoord,\n        [crossAxis]: crossAxisCoord\n      };\n    }\n  };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'size',\n    options,\n    async fn(state) {\n      var _state$middlewareData, _state$middlewareData2;\n      const {\n        placement,\n        rects,\n        platform,\n        elements\n      } = state;\n      const {\n        apply = () => {},\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const side = getSide(placement);\n      const alignment = getAlignment(placement);\n      const isYAxis = getSideAxis(placement) === 'y';\n      const {\n        width,\n        height\n      } = rects.floating;\n      let heightSide;\n      let widthSide;\n      if (side === 'top' || side === 'bottom') {\n        heightSide = side;\n        widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n      } else {\n        widthSide = side;\n        heightSide = alignment === 'end' ? 'top' : 'bottom';\n      }\n      const maximumClippingHeight = height - overflow.top - overflow.bottom;\n      const maximumClippingWidth = width - overflow.left - overflow.right;\n      const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n      const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n      const noShift = !state.middlewareData.shift;\n      let availableHeight = overflowAvailableHeight;\n      let availableWidth = overflowAvailableWidth;\n      if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n        availableWidth = maximumClippingWidth;\n      }\n      if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n        availableHeight = maximumClippingHeight;\n      }\n      if (noShift && !alignment) {\n        const xMin = max(overflow.left, 0);\n        const xMax = max(overflow.right, 0);\n        const yMin = max(overflow.top, 0);\n        const yMax = max(overflow.bottom, 0);\n        if (isYAxis) {\n          availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n        } else {\n          availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n        }\n      }\n      await apply({\n        ...state,\n        availableWidth,\n        availableHeight\n      });\n      const nextDimensions = await platform.getDimensions(elements.floating);\n      if (width !== nextDimensions.width || height !== nextDimensions.height) {\n        return {\n          reset: {\n            rects: true\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n  return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n  if (isNode(node)) {\n    return (node.nodeName || '').toLowerCase();\n  }\n  // Mocked nodes in testing environments may not be instances of Node. By\n  // returning `#document` an infinite loop won't occur.\n  // https://github.com/floating-ui/floating-ui/issues/2317\n  return '#document';\n}\nfunction getWindow(node) {\n  var _node$ownerDocument;\n  return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n  var _ref;\n  return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n  if (!hasWindow()) {\n    return false;\n  }\n  return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n  if (!hasWindow()) {\n    return false;\n  }\n  return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n  if (!hasWindow()) {\n    return false;\n  }\n  return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n  if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n    return false;\n  }\n  return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n  const {\n    overflow,\n    overflowX,\n    overflowY,\n    display\n  } = getComputedStyle(element);\n  return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n  return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n  return [':popover-open', ':modal'].some(selector => {\n    try {\n      return element.matches(selector);\n    } catch (e) {\n      return false;\n    }\n  });\n}\nfunction isContainingBlock(elementOrCss) {\n  const webkit = isWebKit();\n  const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n  // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n  // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n  return ['transform', 'translate', 'scale', 'rotate', 'perspective'].some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n  let currentNode = getParentNode(element);\n  while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n    if (isContainingBlock(currentNode)) {\n      return currentNode;\n    } else if (isTopLayer(currentNode)) {\n      return null;\n    }\n    currentNode = getParentNode(currentNode);\n  }\n  return null;\n}\nfunction isWebKit() {\n  if (typeof CSS === 'undefined' || !CSS.supports) return false;\n  return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n  return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n  return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n  if (isElement(element)) {\n    return {\n      scrollLeft: element.scrollLeft,\n      scrollTop: element.scrollTop\n    };\n  }\n  return {\n    scrollLeft: element.scrollX,\n    scrollTop: element.scrollY\n  };\n}\nfunction getParentNode(node) {\n  if (getNodeName(node) === 'html') {\n    return node;\n  }\n  const result =\n  // Step into the shadow DOM of the parent of a slotted node.\n  node.assignedSlot ||\n  // DOM Element detected.\n  node.parentNode ||\n  // ShadowRoot detected.\n  isShadowRoot(node) && node.host ||\n  // Fallback.\n  getDocumentElement(node);\n  return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n  const parentNode = getParentNode(node);\n  if (isLastTraversableNode(parentNode)) {\n    return node.ownerDocument ? node.ownerDocument.body : node.body;\n  }\n  if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n    return parentNode;\n  }\n  return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n  var _node$ownerDocument2;\n  if (list === void 0) {\n    list = [];\n  }\n  if (traverseIframes === void 0) {\n    traverseIframes = true;\n  }\n  const scrollableAncestor = getNearestOverflowAncestor(node);\n  const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n  const win = getWindow(scrollableAncestor);\n  if (isBody) {\n    const frameElement = getFrameElement(win);\n    return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n  }\n  return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n  return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n  const css = getComputedStyle(element);\n  // In testing environments, the `width` and `height` properties are empty\n  // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n  let width = parseFloat(css.width) || 0;\n  let height = parseFloat(css.height) || 0;\n  const hasOffset = isHTMLElement(element);\n  const offsetWidth = hasOffset ? element.offsetWidth : width;\n  const offsetHeight = hasOffset ? element.offsetHeight : height;\n  const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n  if (shouldFallback) {\n    width = offsetWidth;\n    height = offsetHeight;\n  }\n  return {\n    width,\n    height,\n    $: shouldFallback\n  };\n}\n\nfunction unwrapElement(element) {\n  return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n  const domElement = unwrapElement(element);\n  if (!isHTMLElement(domElement)) {\n    return createCoords(1);\n  }\n  const rect = domElement.getBoundingClientRect();\n  const {\n    width,\n    height,\n    $\n  } = getCssDimensions(domElement);\n  let x = ($ ? round(rect.width) : rect.width) / width;\n  let y = ($ ? round(rect.height) : rect.height) / height;\n\n  // 0, NaN, or Infinity should always fallback to 1.\n\n  if (!x || !Number.isFinite(x)) {\n    x = 1;\n  }\n  if (!y || !Number.isFinite(y)) {\n    y = 1;\n  }\n  return {\n    x,\n    y\n  };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n  const win = getWindow(element);\n  if (!isWebKit() || !win.visualViewport) {\n    return noOffsets;\n  }\n  return {\n    x: win.visualViewport.offsetLeft,\n    y: win.visualViewport.offsetTop\n  };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n  if (isFixed === void 0) {\n    isFixed = false;\n  }\n  if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n    return false;\n  }\n  return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n  if (includeScale === void 0) {\n    includeScale = false;\n  }\n  if (isFixedStrategy === void 0) {\n    isFixedStrategy = false;\n  }\n  const clientRect = element.getBoundingClientRect();\n  const domElement = unwrapElement(element);\n  let scale = createCoords(1);\n  if (includeScale) {\n    if (offsetParent) {\n      if (isElement(offsetParent)) {\n        scale = getScale(offsetParent);\n      }\n    } else {\n      scale = getScale(element);\n    }\n  }\n  const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n  let x = (clientRect.left + visualOffsets.x) / scale.x;\n  let y = (clientRect.top + visualOffsets.y) / scale.y;\n  let width = clientRect.width / scale.x;\n  let height = clientRect.height / scale.y;\n  if (domElement) {\n    const win = getWindow(domElement);\n    const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n    let currentWin = win;\n    let currentIFrame = getFrameElement(currentWin);\n    while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n      const iframeScale = getScale(currentIFrame);\n      const iframeRect = currentIFrame.getBoundingClientRect();\n      const css = getComputedStyle(currentIFrame);\n      const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n      const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n      x *= iframeScale.x;\n      y *= iframeScale.y;\n      width *= iframeScale.x;\n      height *= iframeScale.y;\n      x += left;\n      y += top;\n      currentWin = getWindow(currentIFrame);\n      currentIFrame = getFrameElement(currentWin);\n    }\n  }\n  return rectToClientRect({\n    width,\n    height,\n    x,\n    y\n  });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n  const leftScroll = getNodeScroll(element).scrollLeft;\n  if (!rect) {\n    return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n  }\n  return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll, ignoreScrollbarX) {\n  if (ignoreScrollbarX === void 0) {\n    ignoreScrollbarX = false;\n  }\n  const htmlRect = documentElement.getBoundingClientRect();\n  const x = htmlRect.left + scroll.scrollLeft - (ignoreScrollbarX ? 0 :\n  // RTL <body> scrollbar.\n  getWindowScrollBarX(documentElement, htmlRect));\n  const y = htmlRect.top + scroll.scrollTop;\n  return {\n    x,\n    y\n  };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n  let {\n    elements,\n    rect,\n    offsetParent,\n    strategy\n  } = _ref;\n  const isFixed = strategy === 'fixed';\n  const documentElement = getDocumentElement(offsetParent);\n  const topLayer = elements ? isTopLayer(elements.floating) : false;\n  if (offsetParent === documentElement || topLayer && isFixed) {\n    return rect;\n  }\n  let scroll = {\n    scrollLeft: 0,\n    scrollTop: 0\n  };\n  let scale = createCoords(1);\n  const offsets = createCoords(0);\n  const isOffsetParentAnElement = isHTMLElement(offsetParent);\n  if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n    if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n      scroll = getNodeScroll(offsetParent);\n    }\n    if (isHTMLElement(offsetParent)) {\n      const offsetRect = getBoundingClientRect(offsetParent);\n      scale = getScale(offsetParent);\n      offsets.x = offsetRect.x + offsetParent.clientLeft;\n      offsets.y = offsetRect.y + offsetParent.clientTop;\n    }\n  }\n  const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll, true) : createCoords(0);\n  return {\n    width: rect.width * scale.x,\n    height: rect.height * scale.y,\n    x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n    y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n  };\n}\n\nfunction getClientRects(element) {\n  return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n  const html = getDocumentElement(element);\n  const scroll = getNodeScroll(element);\n  const body = element.ownerDocument.body;\n  const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n  const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n  let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n  const y = -scroll.scrollTop;\n  if (getComputedStyle(body).direction === 'rtl') {\n    x += max(html.clientWidth, body.clientWidth) - width;\n  }\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\n\nfunction getViewportRect(element, strategy) {\n  const win = getWindow(element);\n  const html = getDocumentElement(element);\n  const visualViewport = win.visualViewport;\n  let width = html.clientWidth;\n  let height = html.clientHeight;\n  let x = 0;\n  let y = 0;\n  if (visualViewport) {\n    width = visualViewport.width;\n    height = visualViewport.height;\n    const visualViewportBased = isWebKit();\n    if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n      x = visualViewport.offsetLeft;\n      y = visualViewport.offsetTop;\n    }\n  }\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n  const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n  const top = clientRect.top + element.clientTop;\n  const left = clientRect.left + element.clientLeft;\n  const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n  const width = element.clientWidth * scale.x;\n  const height = element.clientHeight * scale.y;\n  const x = left * scale.x;\n  const y = top * scale.y;\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n  let rect;\n  if (clippingAncestor === 'viewport') {\n    rect = getViewportRect(element, strategy);\n  } else if (clippingAncestor === 'document') {\n    rect = getDocumentRect(getDocumentElement(element));\n  } else if (isElement(clippingAncestor)) {\n    rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n  } else {\n    const visualOffsets = getVisualOffsets(element);\n    rect = {\n      x: clippingAncestor.x - visualOffsets.x,\n      y: clippingAncestor.y - visualOffsets.y,\n      width: clippingAncestor.width,\n      height: clippingAncestor.height\n    };\n  }\n  return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n  const parentNode = getParentNode(element);\n  if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n    return false;\n  }\n  return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n  const cachedResult = cache.get(element);\n  if (cachedResult) {\n    return cachedResult;\n  }\n  let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n  let currentContainingBlockComputedStyle = null;\n  const elementIsFixed = getComputedStyle(element).position === 'fixed';\n  let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n  // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n  while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n    const computedStyle = getComputedStyle(currentNode);\n    const currentNodeIsContaining = isContainingBlock(currentNode);\n    if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n      currentContainingBlockComputedStyle = null;\n    }\n    const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n    if (shouldDropCurrentNode) {\n      // Drop non-containing blocks.\n      result = result.filter(ancestor => ancestor !== currentNode);\n    } else {\n      // Record last containing block for next iteration.\n      currentContainingBlockComputedStyle = computedStyle;\n    }\n    currentNode = getParentNode(currentNode);\n  }\n  cache.set(element, result);\n  return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n  let {\n    element,\n    boundary,\n    rootBoundary,\n    strategy\n  } = _ref;\n  const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n  const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n  const firstClippingAncestor = clippingAncestors[0];\n  const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n    const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n    accRect.top = max(rect.top, accRect.top);\n    accRect.right = min(rect.right, accRect.right);\n    accRect.bottom = min(rect.bottom, accRect.bottom);\n    accRect.left = max(rect.left, accRect.left);\n    return accRect;\n  }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n  return {\n    width: clippingRect.right - clippingRect.left,\n    height: clippingRect.bottom - clippingRect.top,\n    x: clippingRect.left,\n    y: clippingRect.top\n  };\n}\n\nfunction getDimensions(element) {\n  const {\n    width,\n    height\n  } = getCssDimensions(element);\n  return {\n    width,\n    height\n  };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n  const isOffsetParentAnElement = isHTMLElement(offsetParent);\n  const documentElement = getDocumentElement(offsetParent);\n  const isFixed = strategy === 'fixed';\n  const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n  let scroll = {\n    scrollLeft: 0,\n    scrollTop: 0\n  };\n  const offsets = createCoords(0);\n  if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n    if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n      scroll = getNodeScroll(offsetParent);\n    }\n    if (isOffsetParentAnElement) {\n      const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n      offsets.x = offsetRect.x + offsetParent.clientLeft;\n      offsets.y = offsetRect.y + offsetParent.clientTop;\n    } else if (documentElement) {\n      // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n      // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n      offsets.x = getWindowScrollBarX(documentElement);\n    }\n  }\n  const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n  const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n  const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n  return {\n    x,\n    y,\n    width: rect.width,\n    height: rect.height\n  };\n}\n\nfunction isStaticPositioned(element) {\n  return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n  if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n    return null;\n  }\n  if (polyfill) {\n    return polyfill(element);\n  }\n  let rawOffsetParent = element.offsetParent;\n\n  // Firefox returns the <html> element as the offsetParent if it's non-static,\n  // while Chrome and Safari return the <body> element. The <body> element must\n  // be used to perform the correct calculations even if the <html> element is\n  // non-static.\n  if (getDocumentElement(element) === rawOffsetParent) {\n    rawOffsetParent = rawOffsetParent.ownerDocument.body;\n  }\n  return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n  const win = getWindow(element);\n  if (isTopLayer(element)) {\n    return win;\n  }\n  if (!isHTMLElement(element)) {\n    let svgOffsetParent = getParentNode(element);\n    while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n      if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n        return svgOffsetParent;\n      }\n      svgOffsetParent = getParentNode(svgOffsetParent);\n    }\n    return win;\n  }\n  let offsetParent = getTrueOffsetParent(element, polyfill);\n  while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n    offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n  }\n  if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n    return win;\n  }\n  return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n  const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n  const getDimensionsFn = this.getDimensions;\n  const floatingDimensions = await getDimensionsFn(data.floating);\n  return {\n    reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n    floating: {\n      x: 0,\n      y: 0,\n      width: floatingDimensions.width,\n      height: floatingDimensions.height\n    }\n  };\n};\n\nfunction isRTL(element) {\n  return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n  convertOffsetParentRelativeRectToViewportRelativeRect,\n  getDocumentElement,\n  getClippingRect,\n  getOffsetParent,\n  getElementRects,\n  getClientRects,\n  getDimensions,\n  getScale,\n  isElement,\n  isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n  return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n  let io = null;\n  let timeoutId;\n  const root = getDocumentElement(element);\n  function cleanup() {\n    var _io;\n    clearTimeout(timeoutId);\n    (_io = io) == null || _io.disconnect();\n    io = null;\n  }\n  function refresh(skip, threshold) {\n    if (skip === void 0) {\n      skip = false;\n    }\n    if (threshold === void 0) {\n      threshold = 1;\n    }\n    cleanup();\n    const elementRectForRootMargin = element.getBoundingClientRect();\n    const {\n      left,\n      top,\n      width,\n      height\n    } = elementRectForRootMargin;\n    if (!skip) {\n      onMove();\n    }\n    if (!width || !height) {\n      return;\n    }\n    const insetTop = floor(top);\n    const insetRight = floor(root.clientWidth - (left + width));\n    const insetBottom = floor(root.clientHeight - (top + height));\n    const insetLeft = floor(left);\n    const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n    const options = {\n      rootMargin,\n      threshold: max(0, min(1, threshold)) || 1\n    };\n    let isFirstUpdate = true;\n    function handleObserve(entries) {\n      const ratio = entries[0].intersectionRatio;\n      if (ratio !== threshold) {\n        if (!isFirstUpdate) {\n          return refresh();\n        }\n        if (!ratio) {\n          // If the reference is clipped, the ratio is 0. Throttle the refresh\n          // to prevent an infinite loop of updates.\n          timeoutId = setTimeout(() => {\n            refresh(false, 1e-7);\n          }, 1000);\n        } else {\n          refresh(false, ratio);\n        }\n      }\n      if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n        // It's possible that even though the ratio is reported as 1, the\n        // element is not actually fully within the IntersectionObserver's root\n        // area anymore. This can happen under performance constraints. This may\n        // be a bug in the browser's IntersectionObserver implementation. To\n        // work around this, we compare the element's bounding rect now with\n        // what it was at the time we created the IntersectionObserver. If they\n        // are not equal then the element moved, so we refresh.\n        refresh();\n      }\n      isFirstUpdate = false;\n    }\n\n    // Older browsers don't support a `document` as the root and will throw an\n    // error.\n    try {\n      io = new IntersectionObserver(handleObserve, {\n        ...options,\n        // Handle <iframe>s\n        root: root.ownerDocument\n      });\n    } catch (e) {\n      io = new IntersectionObserver(handleObserve, options);\n    }\n    io.observe(element);\n  }\n  refresh(true);\n  return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    ancestorScroll = true,\n    ancestorResize = true,\n    elementResize = typeof ResizeObserver === 'function',\n    layoutShift = typeof IntersectionObserver === 'function',\n    animationFrame = false\n  } = options;\n  const referenceEl = unwrapElement(reference);\n  const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n  ancestors.forEach(ancestor => {\n    ancestorScroll && ancestor.addEventListener('scroll', update, {\n      passive: true\n    });\n    ancestorResize && ancestor.addEventListener('resize', update);\n  });\n  const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n  let reobserveFrame = -1;\n  let resizeObserver = null;\n  if (elementResize) {\n    resizeObserver = new ResizeObserver(_ref => {\n      let [firstEntry] = _ref;\n      if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n        // Prevent update loops when using the `size` middleware.\n        // https://github.com/floating-ui/floating-ui/issues/1740\n        resizeObserver.unobserve(floating);\n        cancelAnimationFrame(reobserveFrame);\n        reobserveFrame = requestAnimationFrame(() => {\n          var _resizeObserver;\n          (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n        });\n      }\n      update();\n    });\n    if (referenceEl && !animationFrame) {\n      resizeObserver.observe(referenceEl);\n    }\n    resizeObserver.observe(floating);\n  }\n  let frameId;\n  let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n  if (animationFrame) {\n    frameLoop();\n  }\n  function frameLoop() {\n    const nextRefRect = getBoundingClientRect(reference);\n    if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n      update();\n    }\n    prevRefRect = nextRefRect;\n    frameId = requestAnimationFrame(frameLoop);\n  }\n  update();\n  return () => {\n    var _resizeObserver2;\n    ancestors.forEach(ancestor => {\n      ancestorScroll && ancestor.removeEventListener('scroll', update);\n      ancestorResize && ancestor.removeEventListener('resize', update);\n    });\n    cleanupIo == null || cleanupIo();\n    (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n    resizeObserver = null;\n    if (animationFrame) {\n      cancelAnimationFrame(frameId);\n    }\n  };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n  // This caches the expensive `getClippingElementAncestors` function so that\n  // multiple lifecycle resets re-use the same result. It only lives for a\n  // single call. If other functions become expensive, we can add them as well.\n  const cache = new Map();\n  const mergedOptions = {\n    platform,\n    ...options\n  };\n  const platformWithCache = {\n    ...mergedOptions.platform,\n    _c: cache\n  };\n  return computePosition$1(reference, floating, {\n    ...mergedOptions,\n    platform: platformWithCache\n  });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import {\n  type Middleware,\n  type VirtualElement,\n  arrow,\n  autoPlacement,\n  computePosition,\n  flip,\n  hide,\n  inline,\n  offset,\n  shift,\n  size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { isTextSelection, posToDOMRect } from '@tiptap/core'\nimport type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'\nimport { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'\nimport { CellSelection } from '@tiptap/pm/tables'\nimport type { EditorView } from '@tiptap/pm/view'\n\nfunction combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {\n  const top = Math.min(rect1.top, rect2.top)\n  const bottom = Math.max(rect1.bottom, rect2.bottom)\n  const left = Math.min(rect1.left, rect2.left)\n  const right = Math.max(rect1.right, rect2.right)\n  const width = right - left\n  const height = bottom - top\n  const x = left\n  const y = top\n  return new DOMRect(x, y, width, height)\n}\n\nexport interface BubbleMenuPluginProps {\n  /**\n   * The plugin key.\n   * @type {PluginKey | string}\n   * @default 'bubbleMenu'\n   */\n  pluginKey: PluginKey | string\n\n  /**\n   * The editor instance.\n   */\n  editor: Editor\n\n  /**\n   * The DOM element that contains your menu.\n   * @type {HTMLElement}\n   * @default null\n   */\n  element: HTMLElement\n\n  /**\n   * The delay in milliseconds before the menu should be updated.\n   * This can be useful to prevent performance issues.\n   * @type {number}\n   * @default 250\n   */\n  updateDelay?: number\n\n  /**\n   * The delay in milliseconds before the menu position should be updated on window resize.\n   * This can be useful to prevent performance issues.\n   * @type {number}\n   * @default 60\n   */\n  resizeDelay?: number\n\n  /**\n   * A function that determines whether the menu should be shown or not.\n   * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n   */\n  shouldShow?:\n    | ((props: {\n        editor: Editor\n        element: HTMLElement\n        view: EditorView\n        state: EditorState\n        oldState?: EditorState\n        from: number\n        to: number\n      }) => boolean)\n    | null\n\n  /**\n   * The DOM element to append your menu to. Default is the editor's parent element.\n   *\n   * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n   *\n   * @type {HTMLElement}\n   * @default null\n   */\n  appendTo?: HTMLElement | (() => HTMLElement)\n\n  /**\n   * A function that returns the virtual element for the menu.\n   * This is useful when the menu needs to be positioned relative to a specific DOM element.\n   * @type {() => VirtualElement | null}\n   * @default Position based on the selection.\n   */\n  getReferencedVirtualElement?: () => VirtualElement | null\n\n  /**\n   * The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n   * hide, and inline middlewares.\n   * @default {}\n   * @see https://floating-ui.com/docs/computePosition#options\n   */\n  options?: {\n    strategy?: 'absolute' | 'fixed'\n    placement?:\n      | 'top'\n      | 'right'\n      | 'bottom'\n      | 'left'\n      | 'top-start'\n      | 'top-end'\n      | 'right-start'\n      | 'right-end'\n      | 'bottom-start'\n      | 'bottom-end'\n      | 'left-start'\n      | 'left-end'\n    offset?: Parameters<typeof offset>[0] | boolean\n    flip?: Parameters<typeof flip>[0] | boolean\n    shift?: Parameters<typeof shift>[0] | boolean\n    arrow?: Parameters<typeof arrow>[0] | false\n    size?: Parameters<typeof size>[0] | boolean\n    autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n    hide?: Parameters<typeof hide>[0] | boolean\n    inline?: Parameters<typeof inline>[0] | boolean\n\n    onShow?: () => void\n    onHide?: () => void\n    onUpdate?: () => void\n    onDestroy?: () => void\n\n    /**\n     * The scrollable element that should be listened to when updating the position of the bubble menu.\n     * If not provided, the window will be used.\n     * @type {HTMLElement | Window}\n     */\n    scrollTarget?: HTMLElement | Window\n  }\n}\n\nexport type BubbleMenuViewProps = BubbleMenuPluginProps & {\n  view: EditorView\n}\n\nexport class BubbleMenuView implements PluginView {\n  public editor: Editor\n\n  public element: HTMLElement\n\n  public view: EditorView\n\n  public preventHide = false\n\n  public pluginKey: PluginKey | string\n\n  public updateDelay: number\n\n  public resizeDelay: number\n\n  public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n  public getReferencedVirtualElement: (() => VirtualElement | null) | undefined\n\n  private updateDebounceTimer: number | undefined\n\n  private resizeDebounceTimer: number | undefined\n\n  private isVisible = false\n\n  private scrollTarget: HTMLElement | Window = window\n\n  private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {\n    strategy: 'absolute',\n    placement: 'top',\n    offset: 8,\n    flip: {},\n    shift: {},\n    arrow: false,\n    size: false,\n    autoPlacement: false,\n    hide: false,\n    inline: false,\n    onShow: undefined,\n    onHide: undefined,\n    onUpdate: undefined,\n    onDestroy: undefined,\n  }\n\n  public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {\n    const { doc, selection } = state\n    const { empty } = selection\n\n    // Sometime check for `empty` is not enough.\n    // Doubleclick an empty paragraph returns a node size of 2.\n    // So we check also for an empty text size.\n    const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)\n\n    // When clicking on a element inside the bubble menu the editor \"blur\" event\n    // is called and the bubble menu item is focussed. In this case we should\n    // consider the menu as part of the editor and keep showing the menu\n    const isChildOfMenu = this.element.contains(document.activeElement)\n\n    const hasEditorFocus = view.hasFocus() || isChildOfMenu\n\n    if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {\n      return false\n    }\n\n    return true\n  }\n\n  get middlewares() {\n    const middlewares: Middleware[] = []\n\n    if (this.floatingUIOptions.flip) {\n      middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n    }\n\n    if (this.floatingUIOptions.shift) {\n      middlewares.push(\n        shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n      )\n    }\n\n    if (this.floatingUIOptions.offset) {\n      middlewares.push(\n        offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n      )\n    }\n\n    if (this.floatingUIOptions.arrow) {\n      middlewares.push(arrow(this.floatingUIOptions.arrow))\n    }\n\n    if (this.floatingUIOptions.size) {\n      middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n    }\n\n    if (this.floatingUIOptions.autoPlacement) {\n      middlewares.push(\n        autoPlacement(\n          typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n        ),\n      )\n    }\n\n    if (this.floatingUIOptions.hide) {\n      middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n    }\n\n    if (this.floatingUIOptions.inline) {\n      middlewares.push(\n        inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n      )\n    }\n\n    return middlewares\n  }\n\n  private get virtualElement(): VirtualElement | undefined {\n    const { selection } = this.editor.state\n\n    const referencedVirtualElement = this.getReferencedVirtualElement?.()\n    if (referencedVirtualElement) {\n      return referencedVirtualElement\n    }\n\n    if (!this.view?.dom?.parentNode) {\n      return\n    }\n\n    const domRect = posToDOMRect(this.view, selection.from, selection.to)\n    let virtualElement = {\n      getBoundingClientRect: () => domRect,\n      getClientRects: () => [domRect],\n    }\n\n    if (selection instanceof NodeSelection) {\n      let node = this.view.nodeDOM(selection.from) as HTMLElement\n\n      const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')\n\n      if (nodeViewWrapper) {\n        node = nodeViewWrapper as HTMLElement\n      }\n\n      if (node) {\n        virtualElement = {\n          getBoundingClientRect: () => node.getBoundingClientRect(),\n          getClientRects: () => [node.getBoundingClientRect()],\n        }\n      }\n    }\n\n    // this is a special case for cell selections\n    if (selection instanceof CellSelection) {\n      const { $anchorCell, $headCell } = selection\n\n      const from = $anchorCell ? $anchorCell.pos : $headCell!.pos\n      const to = $headCell ? $headCell.pos : $anchorCell!.pos\n\n      const fromDOM = this.view.nodeDOM(from)\n      const toDOM = this.view.nodeDOM(to)\n\n      if (!fromDOM || !toDOM) {\n        return\n      }\n\n      const clientRect =\n        fromDOM === toDOM\n          ? (fromDOM as HTMLElement).getBoundingClientRect()\n          : combineDOMRects(\n              (fromDOM as HTMLElement).getBoundingClientRect(),\n              (toDOM as HTMLElement).getBoundingClientRect(),\n            )\n\n      virtualElement = {\n        getBoundingClientRect: () => clientRect,\n        getClientRects: () => [clientRect],\n      }\n    }\n\n    return virtualElement\n  }\n\n  constructor({\n    editor,\n    element,\n    view,\n    pluginKey = 'bubbleMenu',\n    updateDelay = 250,\n    resizeDelay = 60,\n    shouldShow,\n    appendTo,\n    getReferencedVirtualElement,\n    options,\n  }: BubbleMenuViewProps) {\n    this.editor = editor\n    this.element = element\n    this.view = view\n    this.pluginKey = pluginKey\n    this.updateDelay = updateDelay\n    this.resizeDelay = resizeDelay\n    this.appendTo = appendTo\n    this.scrollTarget = options?.scrollTarget ?? window\n    this.getReferencedVirtualElement = getReferencedVirtualElement\n\n    this.floatingUIOptions = {\n      ...this.floatingUIOptions,\n      ...options,\n    }\n\n    this.element.tabIndex = 0\n\n    if (shouldShow) {\n      this.shouldShow = shouldShow\n    }\n\n    this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n    this.view.dom.addEventListener('dragstart', this.dragstartHandler)\n    this.editor.on('focus', this.focusHandler)\n    this.editor.on('blur', this.blurHandler)\n    this.editor.on('transaction', this.transactionHandler)\n    window.addEventListener('resize', this.resizeHandler)\n    this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n    this.update(view, view.state)\n\n    if (this.getShouldShow()) {\n      this.show()\n      this.updatePosition()\n    }\n  }\n\n  mousedownHandler = () => {\n    this.preventHide = true\n  }\n\n  dragstartHandler = () => {\n    this.hide()\n  }\n\n  /**\n   * Handles the window resize event to update the position of the bubble menu.\n   * It uses a debounce mechanism to prevent excessive updates.\n   * The delay is defined by the `resizeDelay` property.\n   */\n  resizeHandler = () => {\n    if (this.resizeDebounceTimer) {\n      clearTimeout(this.resizeDebounceTimer)\n    }\n\n    this.resizeDebounceTimer = window.setTimeout(() => {\n      this.updatePosition()\n    }, this.resizeDelay)\n  }\n\n  focusHandler = () => {\n    // we use `setTimeout` to make sure `selection` is already updated\n    setTimeout(() => this.update(this.editor.view))\n  }\n\n  blurHandler = ({ event }: { event: FocusEvent }) => {\n    if (this.editor.isDestroyed) {\n      this.destroy()\n      return\n    }\n\n    if (this.preventHide) {\n      this.preventHide = false\n\n      return\n    }\n\n    if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n      return\n    }\n\n    if (event?.relatedTarget === this.editor.view.dom) {\n      return\n    }\n\n    this.hide()\n  }\n\n  updatePosition() {\n    if (!this.isVisible) {\n      return\n    }\n\n    const virtualElement = this.virtualElement\n\n    if (!virtualElement) {\n      return\n    }\n\n    computePosition(virtualElement, this.element, {\n      placement: this.floatingUIOptions.placement,\n      strategy: this.floatingUIOptions.strategy,\n      middleware: this.middlewares,\n    }).then(({ x, y, strategy, middlewareData }) => {\n      if (!this.isVisible || this.editor.isDestroyed || !this.element.isConnected) {\n        return\n      }\n\n      // Handle hide middleware - hide element if reference is hidden or element has escaped\n      if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n        this.element.style.visibility = 'hidden'\n        return\n      }\n\n      this.element.style.visibility = 'visible'\n      this.element.style.width = 'max-content'\n      this.element.style.position = strategy\n      this.element.style.left = `${x}px`\n      this.element.style.top = `${y}px`\n\n      if (this.isVisible && this.floatingUIOptions.onUpdate) {\n        this.floatingUIOptions.onUpdate()\n      }\n    })\n  }\n\n  update(view: EditorView, oldState?: EditorState) {\n    const { state } = view\n    const hasValidSelection = state.selection.from !== state.selection.to\n\n    if (this.updateDelay > 0 && hasValidSelection) {\n      this.handleDebouncedUpdate(view, oldState)\n      return\n    }\n\n    const selectionChanged = !oldState?.selection.eq(view.state.selection)\n    const docChanged = !oldState?.doc.eq(view.state.doc)\n\n    this.updateHandler(view, selectionChanged, docChanged, oldState)\n  }\n\n  handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {\n    const selectionChanged = !oldState?.selection.eq(view.state.selection)\n    const docChanged = !oldState?.doc.eq(view.state.doc)\n\n    if (!selectionChanged && !docChanged) {\n      return\n    }\n\n    if (this.updateDebounceTimer) {\n      clearTimeout(this.updateDebounceTimer)\n    }\n\n    this.updateDebounceTimer = window.setTimeout(() => {\n      this.updateHandler(view, selectionChanged, docChanged, oldState)\n    }, this.updateDelay)\n  }\n\n  getShouldShow(oldState?: EditorState) {\n    const { state } = this.view\n    const { selection } = state\n\n    // support for CellSelections\n    const { ranges } = selection\n    const from = Math.min(...ranges.map(range => range.$from.pos))\n    const to = Math.max(...ranges.map(range => range.$to.pos))\n\n    const shouldShow = this.shouldShow?.({\n      editor: this.editor,\n      element: this.element,\n      view: this.view,\n      state,\n      oldState,\n      from,\n      to,\n    })\n\n    return shouldShow || false\n  }\n\n  updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n    const { composing } = view\n\n    const isSame = !selectionChanged && !docChanged\n\n    if (composing || isSame) {\n      return\n    }\n\n    const shouldShow = this.getShouldShow(oldState)\n\n    if (!shouldShow) {\n      this.hide()\n\n      return\n    }\n\n    this.show()\n    this.updatePosition()\n  }\n\n  show() {\n    if (this.isVisible) {\n      return\n    }\n\n    this.element.style.visibility = 'visible'\n    this.element.style.opacity = '1'\n\n    // attach to appendTo or editor's parent element\n    const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n    ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n    if (this.floatingUIOptions.onShow) {\n      this.floatingUIOptions.onShow()\n    }\n\n    this.isVisible = true\n  }\n\n  hide() {\n    if (!this.isVisible) {\n      return\n    }\n\n    this.element.style.visibility = 'hidden'\n    this.element.style.opacity = '0'\n    // remove from the parent element\n    this.element.remove()\n\n    if (this.floatingUIOptions.onHide) {\n      this.floatingUIOptions.onHide()\n    }\n\n    this.isVisible = false\n  }\n\n  /**\n   * Handles the transaction event to update the position of the bubble menu.\n   * This allows external code to trigger a position update via:\n   * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n   * The `pluginKey` defaults to `bubbleMenu`\n   */\n  transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n    const meta = tr.getMeta(this.pluginKey)\n    if (meta === 'updatePosition') {\n      this.updatePosition()\n    } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n      this.updateOptions(meta.options)\n    } else if (meta === 'hide') {\n      this.hide()\n    } else if (meta === 'show') {\n      this.updatePosition()\n      this.show()\n    }\n  }\n\n  updateOptions(newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>) {\n    if (newProps.updateDelay !== undefined) {\n      this.updateDelay = newProps.updateDelay\n    }\n\n    if (newProps.resizeDelay !== undefined) {\n      this.resizeDelay = newProps.resizeDelay\n    }\n\n    if (newProps.appendTo !== undefined) {\n      this.appendTo = newProps.appendTo\n    }\n\n    if (newProps.getReferencedVirtualElement !== undefined) {\n      this.getReferencedVirtualElement = newProps.getReferencedVirtualElement\n    }\n\n    if (newProps.shouldShow !== undefined) {\n      if (newProps.shouldShow) {\n        this.shouldShow = newProps.shouldShow\n      }\n    }\n\n    if (newProps.options !== undefined) {\n      // Handle scrollTarget change - need to remove old listener and add new one\n      // Use nullish coalescing to default to window when scrollTarget is undefined/null\n      const newScrollTarget = newProps.options.scrollTarget ?? window\n\n      if (newScrollTarget !== this.scrollTarget) {\n        this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n        this.scrollTarget = newScrollTarget\n        this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n      }\n\n      this.floatingUIOptions = {\n        ...this.floatingUIOptions,\n        ...newProps.options,\n      }\n    }\n  }\n\n  destroy() {\n    this.hide()\n    this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n    this.view.dom.removeEventListener('dragstart', this.dragstartHandler)\n    window.removeEventListener('resize', this.resizeHandler)\n    this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n    this.editor.off('focus', this.focusHandler)\n    this.editor.off('blur', this.blurHandler)\n    this.editor.off('transaction', this.transactionHandler)\n\n    if (this.floatingUIOptions.onDestroy) {\n      this.floatingUIOptions.onDestroy()\n    }\n  }\n}\n\nexport const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {\n  return new Plugin({\n    key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n    view: view => new BubbleMenuView({ view, ...options }),\n  })\n}\n","import type { BubbleMenuPluginProps } from '@tiptap/extension-bubble-menu'\nimport { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { Component, CreateElement, PropType, VNode } from 'vue'\n\nexport interface BubbleMenuInterface {\n  $el: HTMLElement\n  $attrs: Record<string, any>\n  $listeners: Record<string, (...args: any[]) => unknown>\n  $nextTick: (callback: () => void) => void\n  $slots: { default?: VNode[] }\n  $vnode?: VNode\n  pluginKey: BubbleMenuPluginProps['pluginKey']\n  generatedPluginKey?: BubbleMenuPluginProps['pluginKey']\n  editor: BubbleMenuPluginProps['editor']\n  updateDelay: BubbleMenuPluginProps['updateDelay']\n  resizeDelay: BubbleMenuPluginProps['resizeDelay']\n  appendTo: BubbleMenuPluginProps['appendTo']\n  shouldShow: BubbleMenuPluginProps['shouldShow']\n  getReferencedVirtualElement: BubbleMenuPluginProps['getReferencedVirtualElement']\n  options: BubbleMenuPluginProps['options']\n  getPluginKey: () => BubbleMenuPluginProps['pluginKey']\n}\n\nexport const BubbleMenu: Component = {\n  name: 'BubbleMenu',\n\n  inheritAttrs: false,\n\n  props: {\n    pluginKey: {\n      type: [String, Object as PropType<Exclude<BubbleMenuPluginProps['pluginKey'], string>>],\n      default: undefined,\n    },\n\n    editor: {\n      type: Object as PropType<BubbleMenuPluginProps['editor']>,\n      required: true,\n    },\n\n    updateDelay: {\n      type: Number as PropType<BubbleMenuPluginProps['updateDelay']>,\n    },\n\n    options: {\n      type: Object as PropType<BubbleMenuPluginProps['options']>,\n      default: () => ({}),\n    },\n\n    resizeDelay: {\n      type: Number as PropType<BubbleMenuPluginProps['resizeDelay']>,\n    },\n\n    appendTo: {\n      type: [Object, Function] as PropType<BubbleMenuPluginProps['appendTo']>,\n      default: undefined,\n    },\n\n    shouldShow: {\n      type: Function as PropType<Exclude<BubbleMenuPluginProps['shouldShow'], null>>,\n      default: null,\n    },\n  },\n\n  mounted(this: BubbleMenuInterface) {\n    const editor = this.editor\n    const el = this.$el as HTMLElement\n\n    if (!editor || !el) {\n      return\n    }\n\n    el.style.visibility = 'hidden'\n    el.style.position = 'absolute'\n\n    // Remove element from DOM; plugin will re-parent it when shown\n    el.remove()\n\n    this.$nextTick(() => {\n      editor.registerPlugin(\n        BubbleMenuPlugin({\n          updateDelay: this.updateDelay,\n          resizeDelay: this.resizeDelay,\n          options: this.options,\n          editor,\n          element: el,\n          pluginKey: this.getPluginKey(),\n          appendTo: this.appendTo,\n          shouldShow: this.shouldShow,\n          getReferencedVirtualElement: this.getReferencedVirtualElement,\n        }),\n      )\n    })\n  },\n\n  render(this: BubbleMenuInterface, createElement: CreateElement) {\n    const vnodeData = (this.$vnode?.data ?? {}) as any\n\n    return createElement(\n      'div',\n      {\n        attrs: this.$attrs,\n        on: this.$listeners,\n        class: [vnodeData.staticClass, vnodeData.class],\n        style: [vnodeData.staticStyle, vnodeData.style],\n      },\n      this.$slots.default,\n    )\n  },\n\n  beforeDestroy(this: BubbleMenuInterface) {\n    this.editor.unregisterPlugin(this.getPluginKey())\n  },\n\n  methods: {\n    getPluginKey(this: BubbleMenuInterface) {\n      if (!this.generatedPluginKey) {\n        this.generatedPluginKey = this.pluginKey ?? new PluginKey('bubbleMenu')\n      }\n\n      return this.generatedPluginKey\n    },\n  },\n}\n","import {\n  type Middleware,\n  arrow,\n  autoPlacement,\n  computePosition,\n  flip,\n  hide,\n  inline,\n  offset,\n  shift,\n  size,\n} from '@floating-ui/dom'\nimport type { Editor } from '@tiptap/core'\nimport { getText, getTextSerializersFromSchema, posToDOMRect } from '@tiptap/core'\nimport type { Node as ProsemirrorNode } from '@tiptap/pm/model'\nimport type { EditorState, Transaction } from '@tiptap/pm/state'\nimport { Plugin, PluginKey } from '@tiptap/pm/state'\nimport type { EditorView } from '@tiptap/pm/view'\n\nexport interface FloatingMenuPluginProps {\n  /**\n   * The plugin key for the floating menu.\n   * @default 'floatingMenu'\n   */\n  pluginKey: PluginKey | string\n\n  /**\n   * The editor instance.\n   * @default null\n   */\n  editor: Editor\n\n  /**\n   * The DOM element that contains your menu.\n   * @default null\n   */\n  element: HTMLElement\n\n  /**\n   * The delay in milliseconds before the menu should be updated.\n   * This can be useful to prevent performance issues.\n   * @type {number}\n   * @default 250\n   */\n  updateDelay?: number\n\n  /**\n   * The delay in milliseconds before the menu position should be updated on window resize.\n   * This can be useful to prevent performance issues.\n   * @type {number}\n   * @default 60\n   */\n  resizeDelay?: number\n\n  /**\n   * The DOM element to append your menu to. Default is the editor's parent element.\n   *\n   * Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.\n   *\n   * @type {HTMLElement}\n   * @default null\n   */\n  appendTo?: HTMLElement | (() => HTMLElement)\n\n  /**\n   * A function that determines whether the menu should be shown or not.\n   * If this function returns `false`, the menu will be hidden, otherwise it will be shown.\n   */\n  shouldShow?:\n    | ((props: {\n        editor: Editor\n        view: EditorView\n        state: EditorState\n        oldState?: EditorState\n        from: number\n        to: number\n      }) => boolean)\n    | null\n\n  /**\n   * The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,\n   * hide, and inline middlewares.\n   * @default {}\n   * @see https://floating-ui.com/docs/computePosition#options\n   */\n  options?: {\n    strategy?: 'absolute' | 'fixed'\n    placement?:\n      | 'top'\n      | 'right'\n      | 'bottom'\n      | 'left'\n      | 'top-start'\n      | 'top-end'\n      | 'right-start'\n      | 'right-end'\n      | 'bottom-start'\n      | 'bottom-end'\n      | 'left-start'\n      | 'left-end'\n    offset?: Parameters<typeof offset>[0] | boolean\n    flip?: Parameters<typeof flip>[0] | boolean\n    shift?: Parameters<typeof shift>[0] | boolean\n    arrow?: Parameters<typeof arrow>[0] | false\n    size?: Parameters<typeof size>[0] | boolean\n    autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean\n    hide?: Parameters<typeof hide>[0] | boolean\n    inline?: Parameters<typeof inline>[0] | boolean\n\n    onShow?: () => void\n    onHide?: () => void\n    onUpdate?: () => void\n    onDestroy?: () => void\n\n    /**\n     * The scrollable element that should be listened to when updating the position of the floating menu.\n     * If not provided, the window will be used.\n     * @type {HTMLElement | Window}\n     */\n    scrollTarget?: HTMLElement | Window\n  }\n}\n\nexport type FloatingMenuViewProps = FloatingMenuPluginProps & {\n  /**\n   * The editor view.\n   */\n  view: EditorView\n}\n\nexport class FloatingMenuView {\n  public editor: Editor\n\n  public element: HTMLElement\n\n  public view: EditorView\n\n  public preventHide = false\n\n  public pluginKey: PluginKey | string\n\n  /**\n   * The delay in milliseconds before the menu should be updated.\n   * @default 250\n   */\n  public updateDelay: number\n\n  /**\n   * The delay in milliseconds before the menu position should be updated on window resize.\n   * @default 60\n   */\n  public resizeDelay: number\n\n  public appendTo: HTMLElement | (() => HTMLElement) | undefined\n\n  private updateDebounceTimer: number | undefined\n\n  private resizeDebounceTimer: number | undefined\n\n  private isVisible = false\n\n  private scrollTarget: HTMLElement | Window = window\n\n  private getTextContent(node: ProsemirrorNode) {\n    return getText(node, { textSerializers: getTextSerializersFromSchema(this.editor.schema) })\n  }\n\n  public shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null> = ({ view, state }) => {\n    const { selection } = state\n    const { $anchor, empty } = selection\n    const isRootDepth = $anchor.depth === 1\n\n    const isEmptyTextBlock =\n      $anchor.parent.isTextblock &&\n      !$anchor.parent.type.spec.code &&\n      !$anchor.parent.textContent &&\n      $anchor.parent.childCount === 0 &&\n      !this.getTextContent($anchor.parent)\n\n    if (!view.hasFocus() || !empty || !isRootDepth || !isEmptyTextBlock || !this.editor.isEditable) {\n      return false\n    }\n\n    return true\n  }\n\n  private floatingUIOptions: NonNullable<FloatingMenuPluginProps['options']> = {\n    strategy: 'absolute',\n    placement: 'right',\n    offset: 8,\n    flip: {},\n    shift: {},\n    arrow: false,\n    size: false,\n    autoPlacement: false,\n    hide: false,\n    inline: false,\n  }\n\n  get middlewares() {\n    const middlewares: Middleware[] = []\n\n    if (this.floatingUIOptions.flip) {\n      middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))\n    }\n\n    if (this.floatingUIOptions.shift) {\n      middlewares.push(\n        shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),\n      )\n    }\n\n    if (this.floatingUIOptions.offset) {\n      middlewares.push(\n        offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),\n      )\n    }\n\n    if (this.floatingUIOptions.arrow) {\n      middlewares.push(arrow(this.floatingUIOptions.arrow))\n    }\n\n    if (this.floatingUIOptions.size) {\n      middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))\n    }\n\n    if (this.floatingUIOptions.autoPlacement) {\n      middlewares.push(\n        autoPlacement(\n          typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,\n        ),\n      )\n    }\n\n    if (this.floatingUIOptions.hide) {\n      middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))\n    }\n\n    if (this.floatingUIOptions.inline) {\n      middlewares.push(\n        inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),\n      )\n    }\n\n    return middlewares\n  }\n\n  constructor({\n    editor,\n    element,\n    view,\n    pluginKey = 'floatingMenu',\n    updateDelay = 250,\n    resizeDelay = 60,\n    options,\n    appendTo,\n    shouldShow,\n  }: FloatingMenuViewProps) {\n    this.editor = editor\n    this.element = element\n    this.view = view\n    this.pluginKey = pluginKey\n    this.updateDelay = updateDelay\n    this.resizeDelay = resizeDelay\n    this.appendTo = appendTo\n    this.scrollTarget = options?.scrollTarget ?? window\n\n    this.floatingUIOptions = {\n      ...this.floatingUIOptions,\n      ...options,\n    }\n\n    this.element.tabIndex = 0\n\n    if (shouldShow) {\n      this.shouldShow = shouldShow\n    }\n\n    this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })\n    this.editor.on('focus', this.focusHandler)\n    this.editor.on('blur', this.blurHandler)\n    this.editor.on('transaction', this.transactionHandler)\n    window.addEventListener('resize', this.resizeHandler)\n    this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n\n    this.update(view, view.state)\n\n    if (this.getShouldShow()) {\n      this.show()\n      this.updatePosition()\n    }\n  }\n\n  getShouldShow(oldState?: EditorState) {\n    const { state } = this.view\n    const { selection } = state\n\n    const { ranges } = selection\n    const from = Math.min(...ranges.map(range => range.$from.pos))\n    const to = Math.max(...ranges.map(range => range.$to.pos))\n\n    const shouldShow = this.shouldShow?.({\n      editor: this.editor,\n      view: this.view,\n      state,\n      oldState,\n      from,\n      to,\n    })\n\n    return shouldShow\n  }\n\n  updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {\n    const { composing } = view\n\n    const isSame = !selectionChanged && !docChanged\n\n    if (composing || isSame) {\n      return\n    }\n\n    const shouldShow = this.getShouldShow(oldState)\n\n    if (!shouldShow) {\n      this.hide()\n\n      return\n    }\n\n    this.updatePosition()\n    this.show()\n  }\n\n  mousedownHandler = () => {\n    this.preventHide = true\n  }\n\n  focusHandler = () => {\n    // we use `setTimeout` to make sure `selection` is already updated\n    setTimeout(() => this.update(this.editor.view))\n  }\n\n  blurHandler = ({ event }: { event: FocusEvent }) => {\n    if (this.preventHide) {\n      this.preventHide = false\n\n      return\n    }\n\n    if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {\n      return\n    }\n\n    if (event?.relatedTarget === this.editor.view.dom) {\n      return\n    }\n\n    this.hide()\n  }\n\n  /**\n   * Handles the transaction event to update the position of the floating menu.\n   * This allows external code to trigger a position update via:\n   * `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`\n   * The `pluginKey` defaults to `floatingMenu`\n   */\n  transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {\n    const meta = tr.getMeta(this.pluginKey)\n    if (meta === 'updatePosition') {\n      this.updatePosition()\n    } else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {\n      this.updateOptions(meta.options)\n    } else if (meta === 'hide') {\n      this.hide()\n    } else if (meta === 'show') {\n      this.updatePosition()\n      this.show()\n    }\n  }\n\n  updateOptions(newProps: Partial<Omit<FloatingMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>) {\n    if (newProps.updateDelay !== undefined) {\n      this.updateDelay = newProps.updateDelay\n    }\n\n    if (newProps.resizeDelay !== undefined) {\n      this.resizeDelay = newProps.resizeDelay\n    }\n\n    if (newProps.appendTo !== undefined) {\n      this.appendTo = newProps.appendTo\n    }\n\n    if (newProps.shouldShow !== undefined) {\n      if (newProps.shouldShow) {\n        this.shouldShow = newProps.shouldShow\n      }\n    }\n\n    if (newProps.options !== undefined) {\n      // Handle scrollTarget change - need to remove old listener and add new one\n      // Use nullish coalescing to default to window when scrollTarget is undefined/null\n      const newScrollTarget = newProps.options.scrollTarget ?? window\n\n      if (newScrollTarget !== this.scrollTarget) {\n        this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n        this.scrollTarget = newScrollTarget\n        this.scrollTarget.addEventListener('scroll', this.resizeHandler)\n      }\n\n      this.floatingUIOptions = {\n        ...this.floatingUIOptions,\n        ...newProps.options,\n      }\n    }\n  }\n\n  /**\n   * Handles the window resize event to update the position of the floating menu.\n   * It uses a debounce mechanism to prevent excessive updates.\n   * The delay is defined by the `resizeDelay` property.\n   */\n  resizeHandler = () => {\n    if (this.resizeDebounceTimer) {\n      clearTimeout(this.resizeDebounceTimer)\n    }\n\n    this.resizeDebounceTimer = window.setTimeout(() => {\n      this.updatePosition()\n    }, this.resizeDelay)\n  }\n\n  updatePosition() {\n    const { selection } = this.editor.state\n\n    const domRect = posToDOMRect(this.view, selection.from, selection.to)\n\n    const virtualElement = {\n      getBoundingClientRect: () => domRect,\n      getClientRects: () => [domRect],\n    }\n\n    computePosition(virtualElement, this.element, {\n      placement: this.floatingUIOptions.placement,\n      strategy: this.floatingUIOptions.strategy,\n      middleware: this.middlewares,\n    }).then(({ x, y, strategy, middlewareData }) => {\n      // Handle hide middleware - hide element if reference is hidden or element has escaped\n      if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {\n        this.element.style.visibility = 'hidden'\n        return\n      }\n\n      this.element.style.visibility = 'visible'\n      this.element.style.width = 'max-content'\n      this.element.style.position = strategy\n      this.element.style.left = `${x}px`\n      this.element.style.top = `${y}px`\n\n      if (this.isVisible && this.floatingUIOptions.onUpdate) {\n        this.floatingUIOptions.onUpdate()\n      }\n    })\n  }\n\n  update(view: EditorView, oldState?: EditorState) {\n    const selectionChanged = !oldState?.selection.eq(view.state.selection)\n    const docChanged = !oldState?.doc.eq(view.state.doc)\n\n    this.updateHandler(view, selectionChanged, docChanged, oldState)\n  }\n\n  show() {\n    if (this.isVisible) {\n      return\n    }\n\n    this.element.style.visibility = 'visible'\n    this.element.style.opacity = '1'\n\n    // attach to appendTo or editor's parent element\n    const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo\n    ;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)\n\n    if (this.floatingUIOptions.onShow) {\n      this.floatingUIOptions.onShow()\n    }\n\n    this.isVisible = true\n  }\n\n  hide() {\n    if (!this.isVisible) {\n      return\n    }\n\n    this.element.style.visibility = 'hidden'\n    this.element.style.opacity = '0'\n    // remove from the parent element\n    this.element.remove()\n\n    if (this.floatingUIOptions.onHide) {\n      this.floatingUIOptions.onHide()\n    }\n\n    this.isVisible = false\n  }\n\n  destroy() {\n    this.hide()\n    this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })\n    window.removeEventListener('resize', this.resizeHandler)\n    this.scrollTarget.removeEventListener('scroll', this.resizeHandler)\n    this.editor.off('focus', this.focusHandler)\n    this.editor.off('blur', this.blurHandler)\n    this.editor.off('transaction', this.transactionHandler)\n\n    if (this.floatingUIOptions.onDestroy) {\n      this.floatingUIOptions.onDestroy()\n    }\n  }\n}\n\nexport const FloatingMenuPlugin = (options: FloatingMenuPluginProps) => {\n  return new Plugin({\n    key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,\n    view: view => new FloatingMenuView({ view, ...options }),\n  })\n}\n","import type { FloatingMenuPluginProps } from '@tiptap/extension-floating-menu'\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu'\nimport { PluginKey } from '@tiptap/pm/state'\nimport type { Component, CreateElement, PropType } from 'vue'\nimport type Vue from 'vue'\n\nexport interface FloatingMenuInterface extends Vue {\n  $attrs: Record<string, any>\n  $listeners: Record<string, (...args: any[]) => unknown>\n  pluginKey: FloatingMenuPluginProps['pluginKey']\n  generatedPluginKey?: FloatingMenuPluginProps['pluginKey']\n  editor: FloatingMenuPluginProps['editor']\n  updateDelay: FloatingMenuPluginProps['updateDelay']\n  resizeDelay: FloatingMenuPluginProps['resizeDelay']\n  options: FloatingMenuPluginProps['options']\n  appendTo: FloatingMenuPluginProps['appendTo']\n  shouldShow: FloatingMenuPluginProps['shouldShow']\n  getPluginKey: () => FloatingMenuPluginProps['pluginKey']\n}\n\nexport const FloatingMenu: Component = {\n  name: 'FloatingMenu',\n\n  inheritAttrs: false,\n\n  props: {\n    pluginKey: {\n      type: [String, Object as PropType<Exclude<FloatingMenuPluginProps['pluginKey'], string>>],\n      default: undefined,\n    },\n\n    editor: {\n      type: Object as PropType<FloatingMenuPluginProps['editor']>,\n      required: true,\n    },\n\n    updateDelay: {\n      type: Number as PropType<FloatingMenuPluginProps['updateDelay']>,\n    },\n\n    resizeDelay: {\n      type: Number as PropType<FloatingMenuPluginProps['resizeDelay']>,\n    },\n\n    options: {\n      type: Object as PropType<FloatingMenuPluginProps['options']>,\n      default: () => ({}),\n    },\n\n    appendTo: {\n      type: [Object, Function] as PropType<FloatingMenuPluginProps['appendTo']>,\n      default: undefined,\n    },\n\n    shouldShow: {\n      type: Function as PropType<Exclude<FloatingMenuPluginProps['shouldShow'], null>>,\n      default: null,\n    },\n  },\n\n  watch: {\n    editor: {\n      immediate: true,\n      handler(this: FloatingMenuInterface, editor: FloatingMenuPluginProps['editor']) {\n        if (!editor) {\n          return\n        }\n\n        if (!this.$el) {\n          return\n        }\n\n        ;(this.$el as HTMLElement).style.visibility = 'hidden'\n        ;(this.$el as HTMLElement).style.position = 'absolute'\n\n        this.$el.remove()\n\n        this.$nextTick(() => {\n          editor.registerPlugin(\n            FloatingMenuPlugin({\n              pluginKey: this.getPluginKey(),\n              editor,\n              element: this.$el as HTMLElement,\n              updateDelay: this.updateDelay,\n              resizeDelay: this.resizeDelay,\n              options: this.options,\n              appendTo: this.appendTo,\n              shouldShow: this.shouldShow,\n            }),\n          )\n        })\n      },\n    },\n  },\n\n  render(this: FloatingMenuInterface, createElement: CreateElement) {\n    const vnodeData = (this.$vnode?.data ?? {}) as any\n\n    return createElement(\n      'div',\n      {\n        attrs: this.$attrs,\n        on: this.$listeners,\n        class: [vnodeData.staticClass, vnodeData.class],\n        style: [vnodeData.staticStyle, vnodeData.style],\n      },\n      this.$slots.default,\n    )\n  },\n\n  beforeDestroy(this: FloatingMenuInterface) {\n    this.editor.unregisterPlugin(this.getPluginKey())\n  },\n\n  methods: {\n    getPluginKey(this: FloatingMenuInterface) {\n      if (!this.generatedPluginKey) {\n        this.generatedPluginKey = this.pluginKey ?? new PluginKey('floatingMenu')\n      }\n\n      return this.generatedPluginKey\n    },\n  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