export default MouseModifier; declare function MouseModifier(): void; declare class MouseModifier { processKeys(forceRender: any): void; _mdf: boolean; addShapeToModifier(): void; processPath(path: any, mouseCoords: any, positions: any): { v: any[]; o: any[]; i: any[]; c: any; }; processShapes(): void; initModifierProperties(elem: any, data: any): void; getValue: (forceRender: any) => void; data: any; positions: any[]; }