export default ShapeTransformManager; declare function ShapeTransformManager(): void; declare class ShapeTransformManager { sequences: {}; sequenceList: any[]; transform_key_count: number; addTransformSequence: (transforms: any) => any; processSequence: (sequence: any, isFirstFrame: any) => void; processSequences: (isFirstFrame: any) => void; getNewKey: () => string; }