import { Object3D } from '@tinoe/glc'; import { IBufferView } from './GLTFModelType'; export declare const isBase64: (uri: string) => boolean; export declare const setNodeMatrix: (node: Object3D, { translation, matrix, scale, rotation, }: { translation?: number[]; scale?: number[]; matrix?: number[]; rotation?: number[]; }) => void; export declare const getAbsoluteUrl: (url: string, path: string) => string; export declare const getBufferViewData: (bufferView: IBufferView, arrayBuffer: ArrayBuffer) => ArrayBuffer;