import { Camera, Mesh } from '@tinoe/glc'; import { ICamera, IScene, NodesMap } from '../GLTFModelType'; /** 解析场景 */ export declare const parseScene: ({ scenes, nodesMap }: { scenes: IScene[]; nodesMap: NodesMap; }) => { nodes: Mesh[]; }[]; /** 解析场景 */ export declare const parseCameras: (cameras: ICamera[]) => Camera[];