import { Material, Geometry, Skin } from '@tinoe/glc'; import { ICamera, INode, NodesMap } from '../GLTFModelType'; import { DrawMode } from '@tinoe/gla'; /** 解析场景 */ export declare const parseAndRelateAllNodes: ({ nodes, skins, geometries, materials, materialIndexMap, nodesMap, cameras, }: { nodes: INode[]; skins: Skin[]; geometries: { instance: Geometry; drawMode: DrawMode; }[][]; materials: Material[]; materialIndexMap: WeakMap; nodesMap: NodesMap; cameras: ICamera[]; }) => void;