import { DrawMode } from '@tinoe/gla'; import { Material, Geometry } from '@tinoe/glc'; import { IMesh, ParseContext } from '../GLTFModelType'; export declare const ATTRIBUTES: { [x: string]: string; POSITION: string; NORMAL: string; TANGENT: string; TEXCOORD_0: string; COLOR_0: string; WEIGHTS_0: string; JOINTS_0: string; }; export declare const parseGeometry: ({ context, meshes, materials, }: { context: ParseContext; meshes: IMesh[]; materials: Material[]; }) => { geometryInstances: { instance: Geometry; drawMode: DrawMode; }[][]; materialIndexMap: WeakMap; };