import { AmmoWorld } from './World'; import { AnyObject } from '../physics'; import { AmmoBaseJointOptions } from './interface'; export declare class AmmoJoint { private _world; protected _joint: AnyObject; get instance(): AnyObject; private get _ammo(); private get _tempVector(); private get _tempVector2(); private get _tempVector3(); private get _tempVector4(); constructor(ammoWorld: AmmoWorld, options: AmmoBaseJointOptions); private _createDistanceJointOptions; private _createHingeJoint; private _createBallAndSocketJoint; private _createJoint; setMotor(options: { enabled?: boolean; speed?: number; force?: number; }): void; }