// https://raw.githubusercontent.com/ghostoy/node-ffi/master/src/callback_info.cc
// Reference:
//   http://www.bufferoverflow.ch/cgi-bin/dwww/usr/share/doc/libffi5/html/The-Closure-API.html

#include "ffi.h"

namespace FFI {

/*
 * Called when the `ffi_closure *` pointer (actually the "code" pointer) get's
 * GC'd on the JavaScript side. In this case we have to unwrap the
 * `callback_info *` struct, dispose of the JS function Persistent reference,
 * then finally free the struct.
 */

void closure_pointer_cb(Env env, char* data, callback_info* hint) {
  callback_info* info = static_cast<callback_info*>(hint);
  // now we can free the closure data
  info->~callback_info();
  ffi_closure_free(info);
}

/*
 * Invokes the JS callback function.
 */

void CallbackInfo::DispatchToV8(callback_info* info, void* retval, void** parameters, bool dispatched) {
  Env env = info->instance_data->env;
  HandleScope handle_scope(env);

  static const char* errorMessage =
      "ffi fatal: callback has been garbage collected!";

  try {
    if (info->function.IsEmpty() || info->function.Value().IsEmpty()) {
      // throw an error instead of segfaulting.
      // see: https://github.com/rbranson/node-ffi/issues/72
      if (dispatched) {
        info->errorFunction.MakeCallback(Object::New(env),
                                         { String::New(env, errorMessage) });
      } else {
        throw Error::New(env, errorMessage);
      }
    } else {
      // invoke the registered callback function
      Value e = info->function.MakeCallback(Object::New(env), {
        WrapPointer(env, retval, info->resultSize),
        WrapPointer(env, parameters, sizeof(char*) * info->argc)
      });
      if (!e.IsUndefined()) {
        if (dispatched) {
          info->errorFunction.Call({ e });
        } else {
          throw Error::New(env, e.ToString());
        }
      }
    }
  } catch (Error& err) {
    err.ThrowAsJavaScriptException();
  }
}

void CallbackInfo::WatcherCallback(uv_async_t* w) {
  InstanceData* data = static_cast<InstanceData*>(w->data);
  uv_mutex_lock(&data->mutex);

  while (!data->queue.empty()) {
    ThreadedCallbackInvokation* inv = data->queue.front();
    data->queue.pop();

    DispatchToV8(inv->m_cbinfo, inv->m_retval, inv->m_parameters, true);
    inv->SignalDoneExecuting();
  }

  uv_mutex_unlock(&data->mutex);
}

/*
 * Creates an `ffi_closure *` pointer around the given JS function. Returns the
 * executable C function pointer as a node Buffer instance.
 */

Value CallbackInfo::Callback(const Napi::CallbackInfo& args) {
  Env env = args.Env();

  if (args.Length() != 5 || !(args[0].IsBuffer() || args[0].IsObject()) ||
      !args[3].IsFunction() || !args[4].IsFunction()) {
    throw Error::New(env, "Signature: Buffer, int, int, Function, Function");
  }

  // Args: cif pointer, JS function
  ffi_cif* cif = GetBufferData<ffi_cif>(args[0]);
  size_t resultSize = args[1].ToNumber().Int32Value();
  int32_t argc = args[2].ToNumber();
  Function errorReportCallback = args[3].As<Function>();
  Function callback = args[4].As<Function>();

  callback_info* cbInfo;
  ffi_status status;
  void* code;

  void* storage = ffi_closure_alloc(sizeof(callback_info), &code);
  if (storage == nullptr) {
    throw Error::New(env, "ffi_closure_alloc() Returned Error");
  }

  cbInfo = new(storage) callback_info();

  cbInfo->resultSize = resultSize;
  cbInfo->argc = argc;
  cbInfo->errorFunction = Reference<Function>::New(errorReportCallback, 1);
  cbInfo->function = Reference<Function>::New(callback, 1);
  cbInfo->instance_data = InstanceData::Get(env);

  // store a reference to the callback function pointer
  // (not sure if this is actually needed...)
  cbInfo->code = code;

  //CallbackInfo *self = new CallbackInfo(callback, closure, code, argc);

  status = ffi_prep_closure_loc(
    &cbInfo->closure,
    cif,
    Invoke,
    static_cast<void*>(cbInfo),
    code
  );

  if (status != FFI_OK) {
    ffi_closure_free(cbInfo);
    Error e = Error::New(env, "ffi_prep_closure() Returned Error");
    e.Set("status", Number::New(env, status));
    throw e;
  }

  Value ret = WrapPointer(env, code, sizeof(void*));
  ret.As<Object>().AddFinalizer(closure_pointer_cb, static_cast<char*>(code), cbInfo);

  return ret;
}

/*
 * This is the function that gets called when the C function pointer gets
 * executed.
 */

void CallbackInfo::Invoke(ffi_cif* cif,
                          void* retval,
                          void** parameters,
                          void* user_data) {
  callback_info* info = static_cast<callback_info*>(user_data);
  InstanceData* data = info->instance_data;
#ifdef WIN32
  if (data->thread == GetCurrentThreadId()) {
#else
  // are we executing from another thread?
  uv_thread_t self_thread = uv_thread_self();
  if (uv_thread_equal(&self_thread, &data->thread)) {
#endif
    DispatchToV8(info, retval, parameters);
  } else {
    // hold the event loop open while this is executing
    // TODO: REF()ING FROM A DIFFERENT IS AN INHERENT RACE CONDITION AND THIS
    // CODE SHOULD NEVER HAVE BEEN WRITTEN
    uv_ref(reinterpret_cast<uv_handle_t*>(&data->async));

    // create a temporary storage area for our invokation parameters
    std::unique_ptr<ThreadedCallbackInvokation> inv (
        new ThreadedCallbackInvokation(info, retval, parameters));

    // push it to the queue -- threadsafe
    uv_mutex_lock(&data->mutex);
    data->queue.push(inv.get());
    uv_mutex_unlock(&data->mutex);

    // send a message to our main thread to wake up the WatchCallback loop
    uv_async_send(&data->async);

    // wait for signal from calling thread
    inv->WaitForExecution();

    uv_unref(reinterpret_cast<uv_handle_t*>(&data->async));
  }
}

/*
 * Init stuff.
 */

Function CallbackInfo::Initialize(Env env) {
  Function fn = Function::New(env, Callback);

  InstanceData* instance_data = InstanceData::Get(env);
  // initialize our threaded invokation stuff
#ifdef WIN32
  instance_data->thread = GetCurrentThreadId();
#else
  instance_data->thread = uv_thread_self();
#endif
  uv_loop_t* loop = nullptr;
  napi_get_uv_event_loop(env, &loop);
  uv_async_init(loop, &instance_data->async, CallbackInfo::WatcherCallback);
  instance_data->async.data = instance_data;
  uv_mutex_init(&instance_data->mutex);

  // allow the event loop to exit while this is running
  uv_unref(reinterpret_cast<uv_handle_t*>(&instance_data->async));
  return fn;
}

}
