/**
* Copyright 2018 The Nakama Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Nakama
{
using System.Runtime.Serialization;
///
/// An object which represents a connected user in the server.
///
///
/// The server allows the same user to be connected with multiple sessions. To uniquely identify them a tuple of
/// { user_id, session_id } is used which is exposed as this object.
///
public interface IUserPresence
{
///
/// True if this presence generates stored events like persistent chat messages or notifications.
///
bool Persistence { get; }
///
/// The session id of the user.
///
string SessionId { get; }
///
/// The status of the user with the presence on the server.
///
string Status { get; }
///
/// The username for the user.
///
string Username { get; }
///
/// The id of the user.
///
string UserId { get; }
}
///
internal class UserPresence : IUserPresence
{
[DataMember(Name = "persistence")]
public bool Persistence { get; set; }
[DataMember(Name = "session_id")]
public string SessionId { get; set; }
[DataMember(Name = "status")]
public string Status { get; set; }
[DataMember(Name = "username")]
public string Username { get; set; }
[DataMember(Name = "user_id")]
public string UserId { get; set; }
public override string ToString()
{
return $"UserPresence(Persistence={Persistence}, SessionId={SessionId}, Status={Status}, Username={Username}, UserId={UserId})";
}
}
}