/**
* Copyright 2018 The Nakama Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Nakama
{
using System.Collections.Generic;
using System.Runtime.Serialization;
///
/// The result of a successful matchmaker operation sent to the server.
///
public interface IMatchmakerMatched
{
///
/// The id used to join the match.
///
///
/// A match ID used to join the match.
///
string MatchId { get; }
///
/// The ticket sent by the server when the user requested to matchmake for other players.
///
string Ticket { get; }
///
/// The token used to join a match.
///
string Token { get; }
///
/// The other users matched with this user and the parameters they sent.
///
IEnumerable Users { get; }
///
/// The current user who matched with opponents.
///
IMatchmakerUser Self { get; }
}
///
/// The user with the parameters they sent to the server when asking for opponents.
///
public interface IMatchmakerUser
{
///
/// The numeric properties which this user asked to matchmake with.
///
IDictionary NumericProperties { get; }
///
/// The presence of the user.
///
IUserPresence Presence { get; }
///
/// The string properties which this user asked to matchmake with.
///
IDictionary StringProperties { get; }
}
///
internal class MatchmakerMatched : IMatchmakerMatched
{
[DataMember(Name="match_id")]
public string MatchId { get; set; }
[DataMember(Name="ticket")]
public string Ticket { get; set; }
[DataMember(Name="token")]
public string Token { get; set; }
public IEnumerable Users => _users ?? new List(0);
[DataMember(Name="users")]
public List _users { get; set; }
public IMatchmakerUser Self => _self;
[DataMember(Name="self")]
public MatchmakerUser _self { get; set; }
}
///
internal class MatchmakerUser : IMatchmakerUser
{
public IDictionary NumericProperties => _numericProperties ?? new Dictionary();
[DataMember(Name="numeric_properties")]
public Dictionary _numericProperties { get; set; }
public IUserPresence Presence => _presence;
[DataMember(Name="presence")]
public UserPresence _presence { get; set; }
public IDictionary StringProperties => _stringProperties ?? new Dictionary();
[DataMember(Name="string_properties")]
public Dictionary _stringProperties { get; set; }
}
}