/**
* Copyright 2018 The Nakama Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Runtime.Serialization;
namespace Nakama
{
using System.Collections.Generic;
///
/// A multiplayer match.
///
public interface IMatch
{
///
/// True if this match has an authoritative handler on the server.
///
bool Authoritative { get; }
///
/// The unique match identifier.
///
string Id { get; }
///
/// A label for the match which can be filtered on.
///
string Label { get; }
///
/// The presences already in the match.
///
IEnumerable Presences { get; }
///
/// The number of users currently in the match.
///
int Size { get; }
///
/// The current user in this match. i.e. Yourself.
///
IUserPresence Self { get; }
}
///
internal class Match : IMatch
{
[DataMember(Name="authoritative")]
public bool Authoritative { get; set; }
[DataMember(Name="match_id")]
public string Id { get; set; }
[DataMember(Name="label")]
public string Label { get; set; }
public IEnumerable Presences => _presences ?? new List();
[DataMember(Name="presences")]
public List _presences { get; set; }
[DataMember(Name="size")]
public int Size { get; set; }
public IUserPresence Self => _self;
[DataMember(Name="self")]
public UserPresence _self { get; set; }
///
public override string ToString()
{
var presences = string.Join(", ", Presences);
return $"Match[Authoritative={Authoritative}, Id={Id}, Label={Label}, Presences={presences}, Size={Size}, Self={Self}]";
}
}
}