/** * Copyright 2018 The Nakama Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Runtime.Serialization; namespace Nakama { using System.Collections.Generic; /// /// A multiplayer match. /// public interface IMatch { /// /// True if this match has an authoritative handler on the server. /// bool Authoritative { get; } /// /// The unique match identifier. /// string Id { get; } /// /// A label for the match which can be filtered on. /// string Label { get; } /// /// The presences already in the match. /// IEnumerable Presences { get; } /// /// The number of users currently in the match. /// int Size { get; } /// /// The current user in this match. i.e. Yourself. /// IUserPresence Self { get; } } /// internal class Match : IMatch { [DataMember(Name="authoritative")] public bool Authoritative { get; set; } [DataMember(Name="match_id")] public string Id { get; set; } [DataMember(Name="label")] public string Label { get; set; } public IEnumerable Presences => _presences ?? new List(); [DataMember(Name="presences")] public List _presences { get; set; } [DataMember(Name="size")] public int Size { get; set; } public IUserPresence Self => _self; [DataMember(Name="self")] public UserPresence _self { get; set; } /// public override string ToString() { var presences = string.Join(", ", Presences); return $"Match[Authoritative={Authoritative}, Id={Id}, Label={Label}, Presences={presences}, Size={Size}, Self={Self}]"; } } }