/**
* Copyright 2018 The Nakama Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Nakama
{
using System.Collections.Generic;
using System.Runtime.Serialization;
///
/// A batch of join and leave presences on a chat channel.
///
public interface IChannelPresenceEvent
{
///
/// The unique identifier of the chat channel.
///
string ChannelId { get; }
///
/// Presences of the users who joined the channel.
///
IEnumerable Joins { get; }
///
/// Presences of users who left the channel.
///
IEnumerable Leaves { get; }
}
///
internal class ChannelPresenceEvent : IChannelPresenceEvent
{
[DataMember(Name="channel_id")]
public string ChannelId { get; set; }
public IEnumerable Joins => _joins ?? new List(0);
[DataMember(Name="joins")]
public List _joins { get; set; }
public IEnumerable Leaves => _leaves ?? new List(0);
[DataMember(Name="leaves")]
public List _leaves { get; set; }
///
public override string ToString()
{
var joins = string.Join(",", Joins);
var leaves = string.Join(",", Leaves);
return $"ChannelPresenceEvent[ChannelId={ChannelId}, Joins=({joins}), Leaves=({leaves})]";
}
}
}