/** * Copyright 2018 The Nakama Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace Nakama { using System.Collections.Generic; using System.Runtime.Serialization; /// /// A chat channel on the server. /// public interface IChannel { /// /// The server-assigned channel ID. /// string Id { get; } /// /// The presences visible on the chat channel. /// IEnumerable Presences { get; } /// /// The presence of the current user. i.e. Your self. /// IUserPresence Self { get; } } /// internal class Channel : IChannel { [DataMember(Name="id")] public string Id { get; set; } public IEnumerable Presences => _presences ?? new List(0); [DataMember(Name="presences")] public List _presences { get; set; } public IUserPresence Self => _self; [DataMember(Name="self")] public UserPresence _self { get; set; } /// public override string ToString() { var presences = string.Join(",", Presences); return $"Channel[Id={Id}, Presences=({presences}), Self={Self}]"; } } }