/**
* Copyright 2018 The Nakama Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Nakama
{
using System.Collections.Generic;
using System.Runtime.Serialization;
///
/// A chat channel on the server.
///
public interface IChannel
{
///
/// The server-assigned channel ID.
///
string Id { get; }
///
/// The presences visible on the chat channel.
///
IEnumerable Presences { get; }
///
/// The presence of the current user. i.e. Your self.
///
IUserPresence Self { get; }
}
///
internal class Channel : IChannel
{
[DataMember(Name="id")]
public string Id { get; set; }
public IEnumerable Presences => _presences ?? new List(0);
[DataMember(Name="presences")]
public List _presences { get; set; }
public IUserPresence Self => _self;
[DataMember(Name="self")]
public UserPresence _self { get; set; }
///
public override string ToString()
{
var presences = string.Join(",", Presences);
return $"Channel[Id={Id}, Presences=({presences}), Self={Self}]";
}
}
}