/**
* Copyright 2018 The Nakama Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Nakama
{
using System.Runtime.Serialization;
///
/// Send a channel join message to the server.
///
internal class ChannelJoinMessage
{
[DataMember(Name="hidden")]
public bool Hidden { get; set; }
[DataMember(Name="persistence")]
public bool Persistence { get; set; }
[DataMember(Name="target")]
public string Target { get; set; }
[DataMember(Name="type")]
public int Type { get; set; }
///
public override string ToString()
{
return $"ChannelJoinMessage[Target={Target}, Type={Type}, Persistence={Persistence}, Hidden={Hidden}]";
}
}
///
/// The available channel types on the server.
///
public enum ChannelType : uint
{
///
/// A chat room which can be created dynamically with a name.
///
Room = 1,
///
/// A private chat between two users.
///
DirectMessage = 2,
///
/// A chat within a group on the server.
///
Group = 3
}
}