/** * Copyright 2018 The Nakama Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace Nakama { using System.Runtime.Serialization; /// /// Send a channel join message to the server. /// internal class ChannelJoinMessage { [DataMember(Name="hidden")] public bool Hidden { get; set; } [DataMember(Name="persistence")] public bool Persistence { get; set; } [DataMember(Name="target")] public string Target { get; set; } [DataMember(Name="type")] public int Type { get; set; } /// public override string ToString() { return $"ChannelJoinMessage[Target={Target}, Type={Type}, Persistence={Persistence}, Hidden={Hidden}]"; } } /// /// The available channel types on the server. /// public enum ChannelType : uint { /// /// A chat room which can be created dynamically with a name. /// Room = 1, /// /// A private chat between two users. /// DirectMessage = 2, /// /// A chat within a group on the server. /// Group = 3 } }