/**
* Copyright 2018 The Nakama Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Nakama
{
using System.Collections;
using System.Collections.Generic;
///
/// A logger which writes to Unity's editor console.
///
public sealed class UnityLogger : ILogger
{
public static readonly ILogger Instance = new UnityLogger();
///
public void Debug(object message)
{
UnityEngine.Debug.Log(message);
}
///
public void DebugFormat(string format, params object[] args)
{
UnityEngine.Debug.LogFormat(format, args);
}
///
public void Info(object message)
{
UnityEngine.Debug.Log(message);
}
///
public void InfoFormat(string format, params object[] args)
{
UnityEngine.Debug.LogFormat(format, args);
}
///
public void Warn(object message)
{
UnityEngine.Debug.LogWarning(message);
}
///
public void WarnFormat(string format, params object[] args)
{
UnityEngine.Debug.LogWarningFormat(format, args);
}
///
public void Error(object message)
{
UnityEngine.Debug.LogError(message);
}
///
public void ErrorFormat(string format, params object[] args)
{
UnityEngine.Debug.LogErrorFormat(format, args);
}
}
}