/** * Copyright 2018 The Nakama Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace Nakama { using System.Collections; using System.Collections.Generic; /// /// A logger which writes to Unity's editor console. /// public sealed class UnityLogger : ILogger { public static readonly ILogger Instance = new UnityLogger(); /// public void Debug(object message) { UnityEngine.Debug.Log(message); } /// public void DebugFormat(string format, params object[] args) { UnityEngine.Debug.LogFormat(format, args); } /// public void Info(object message) { UnityEngine.Debug.Log(message); } /// public void InfoFormat(string format, params object[] args) { UnityEngine.Debug.LogFormat(format, args); } /// public void Warn(object message) { UnityEngine.Debug.LogWarning(message); } /// public void WarnFormat(string format, params object[] args) { UnityEngine.Debug.LogWarningFormat(format, args); } /// public void Error(object message) { UnityEngine.Debug.LogError(message); } /// public void ErrorFormat(string format, params object[] args) { UnityEngine.Debug.LogErrorFormat(format, args); } } }