/** * Copyright 2018 The Nakama Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections; using System.Collections.Generic; using Nakama; using UnityEngine; public class SocketDebugger : MonoBehaviour { private IClient _client = new Client("defaultkey", "127.0.0.1", 7350, false); private ISocket _socket; async void Awake() { var deviceid = SystemInfo.deviceUniqueIdentifier; var session = await _client.AuthenticateDeviceAsync(deviceid); _socket = _client.CreateWebSocket(); await _socket.ConnectAsync(session); } private float waitTime = 1f; private float timer = 0f; void Update() { timer += Time.deltaTime; if (timer > waitTime && _socket != null) { _socket.RpcAsync("somefunc", string.Empty); } } async void OnApplicationQuit() { if (_socket != null) { await _socket.DisconnectAsync(false); } } }