/** * Copyright 2018 The Nakama Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections; using System.Collections.Generic; using Nakama; using UnityEngine; public class SessionWithPlayerPrefs : MonoBehaviour { private const string PrefKeyName = "nakama.session"; private IClient _client = new Client("defaultkey", "127.0.0.1", 7350, false); private ISession _session; async void Awake() { var authtoken = PlayerPrefs.GetString(PrefKeyName); if (!string.IsNullOrEmpty(authtoken)) { var session = Session.Restore(authtoken); if (!session.IsExpired) { _session = session; Debug.Log(_session); return; } } var deviceid = SystemInfo.deviceUniqueIdentifier; _session = await _client.AuthenticateDeviceAsync(deviceid); PlayerPrefs.SetString(PrefKeyName, _session.AuthToken); Debug.Log(_session); } }