using Nakama; using UnityEngine; public class TestNakamaClient : MonoBehaviour { [SerializeField] private string _serverIp; [SerializeField] private int _serverPort; async void Start() { var client = new Client("defaultkey", _serverIp.Trim(), _serverPort) { Timeout = 1000, Retries = 5 }; Debug.Log($"-->client is null : {client == null}"); var deviceId = SystemInfo.deviceUniqueIdentifier; Debug.Log($"-->device id:{deviceId}"); var session = await client.AuthenticateDeviceAsync(deviceId); Debug.Log($"-->session: {session}"); } }