/**
* Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using DemoGame.Scripts.Menus;
using DemoGame.Scripts.Session;
using UnityEngine;
namespace DemoGame.Scripts.Profile
{
///
/// Menu showing on enter filed with local user's data.
///
public class ProfileMenu : Menu
{
///
/// Reference to panel containing profile information
///
[SerializeField] private ProfilePanel _profilePanel = null;
///
/// Sets the back button listener.
///
private void Awake()
{
base.SetBackButtonHandler(MenuManager.Instance.HideTopMenu);
}
///
/// Shows this menu and with local user data.
///
public async override void Show()
{
await _profilePanel.ShowAsync(NakamaSessionManager.Instance.Account.User);
base.Show();
}
}
}