/**
* Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using DemoGame.Scripts.Session;
using DemoGame.Scripts.Utils;
using Nakama;
using UnityEngine;
namespace DemoGame.Scripts.Notifications
{
///
/// Controlls Nakama notification system.
/// Pools incoming notifications and enqueues them on main thread.
///
public class NotificationManager : Singleton
{
#region Mono
///
/// Awaits connection with Nakama server.
///
private void Start()
{
if (NakamaSessionManager.Instance.IsConnected == false)
{
NakamaSessionManager.Instance.OnConnectionSuccess += Init;
}
else
{
Init();
}
}
#endregion
#region Events
///
/// Invoked upon reciving Nakama notification
///
public event Action OnNotification;
#endregion
#region Methods
///
/// Subscribes to Nakama socket's event.
///
private void Init()
{
NakamaSessionManager.Instance.Socket.OnNotification += NotificationReceived;
}
///
/// Handles incomming notification messages.
///
private void NotificationReceived(object sender, IApiNotification notification)
{
Debug.Log("Notification received: " + notification.Code);
PushLocalNotification(notification);
}
///
/// Invokes on the main thread.
///
public void PushLocalNotification(IApiNotification notification)
{
UnityMainThreadDispatcher.Instance().Enqueue(() => DispatchNotification(notification));
}
///
/// Invokes event.
///
private void DispatchNotification(IApiNotification notification)
{
OnNotification?.Invoke(notification);
}
#endregion
}
}