/** * Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using DemoGame.Scripts.Utils; using UnityEngine; using UnityEngine.UI; namespace DemoGame.Scripts.Menus { /// /// Manages visibility of the gameobject. /// public class SingletonMenu : Singleton, IMenu where T : MonoBehaviour { #region Fields /// /// Reference to used to show or hide the gameobject. /// [SerializeField] private CanvasGroup _canvasGroup = null; /// /// Button returning from this panel to main menu. /// [SerializeField] protected Button _backButton = null; #endregion #region Properties /// /// If true, method was called and /// this panel is visible to the viewer. /// public bool IsShown { get; protected set; } #endregion #region Methods /// /// Makes this menu visible to the viewer. /// [ContextMenu("Show")] public virtual void Show() { _canvasGroup.alpha = 1; _canvasGroup.blocksRaycasts = true; IsShown = true; } /// /// Hides this menu. /// [ContextMenu("Hide")] public virtual void Hide() { _canvasGroup.alpha = 0; _canvasGroup.blocksRaycasts = false; IsShown = false; } /// /// Sets the handler for . /// public virtual void SetBackButtonHandler(Action onBack) { _backButton?.onClick.AddListener(() => onBack()); } #endregion } }