/** * Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; namespace DemoGame.Scripts.Menus { /// /// Used to store reference to prefab and a button /// responsible for its visibility on the scene. /// [Serializable] public class MenuModel { #region Fields /// /// Reference to the menu prefab. /// [SerializeField] private GameObject _menuGameObject = null; /// /// If true, all menus beneath this one will be hidden. /// [SerializeField] private bool _hideBeneath = false; /// /// Reference to monobehaviour implementing interface. /// private IMenu _menu; #endregion #region Properties /// /// Returns the reference to supplied menu prefab. /// public IMenu Menu { get { if (_menu == null && _menuGameObject != null) { _menu = _menuGameObject.GetComponent(); if (_menu == null) { Debug.LogError("GameObject " + _menuGameObject.name + " does not " + " have a component implementing IMenu interface."); } } return _menu; } } /// /// Returns button responsible for showing . /// public bool HideBeneath { get { return _hideBeneath; } } #endregion } }