/** * Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Threading.Tasks; using Nakama; using UnityEngine; namespace DemoGame.Scripts.Matchmaking { /// /// Handles entering and exiting matchmaking queue. /// public static class MatchmakingManager { /// /// Adds user to matchmaking queue with given params. /// Returns matchmaker ticket on succes or null on failure. /// public static async Task EnterQueueAsync(ISocket socket, MatchmakingParams matchmakingParams) { if (matchmakingParams == null) { Debug.LogError("Matchmaking params cannot be null"); return null; } try { // Acquires matchmaking ticket used to join a match IMatchmakerTicket ticket = await socket.AddMatchmakerAsync( matchmakingParams.query, matchmakingParams.minUserCount, matchmakingParams.maxUserCount, matchmakingParams.stringProperties, matchmakingParams.numericProperties); return ticket; } catch (Exception e) { Debug.LogWarning("An error has occured while joining the matchmaker: " + e); return null; } } /// /// Removes user from a queue. /// Returns matchmaker true on succes. /// public static async Task LeaveQueueAsync(ISocket socket, IMatchmakerTicket ticket) { try { await socket.RemoveMatchmakerAsync(ticket); return true; } catch (Exception e) { Debug.Log("An exception has occured while leaving matchamaker: " + e); return false; } } } }