/**
* Copyright 2019 The Knights Of Unity, created by Piotr Stoch
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace DemoGame.Scripts.Gameplay.Units
{
///
/// Used for playing effects animations
///
public class CustomAnimator : MonoBehaviour
{
public event Action OnPlayed;
public event Action OnAnimationEnd;
public event Action OnDestroyed;
public bool IsPlaying { private set; get; }
///
/// Name of trigger activated on play
///
public string TriggerName;
[SerializeField] private Animator _animator = null;
public void Play()
{
IsPlaying = true;
_animator.SetTrigger(TriggerName);
OnPlayed?.Invoke(this);
}
public void AnimationEnd()
{
IsPlaying = false;
OnAnimationEnd?.Invoke(this);
}
private void OnDestroy()
{
OnPlayed = null;
OnAnimationEnd = null;
OnDestroyed?.Invoke(this);
}
public void SetAnimatorSpeed(float speed)
{
_animator.speed = speed;
}
}
}