/** * Copyright 2019 The Knights Of Unity, created by Piotr Stoch * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; namespace DemoGame.Scripts.Gameplay.Units { /// /// Used for playing effects animations /// public class CustomAnimator : MonoBehaviour { public event Action OnPlayed; public event Action OnAnimationEnd; public event Action OnDestroyed; public bool IsPlaying { private set; get; } /// /// Name of trigger activated on play /// public string TriggerName; [SerializeField] private Animator _animator = null; public void Play() { IsPlaying = true; _animator.SetTrigger(TriggerName); OnPlayed?.Invoke(this); } public void AnimationEnd() { IsPlaying = false; OnAnimationEnd?.Invoke(this); } private void OnDestroy() { OnPlayed = null; OnAnimationEnd = null; OnDestroyed?.Invoke(this); } public void SetAnimatorSpeed(float speed) { _animator.speed = speed; } } }