/** * Copyright 2019 The Knights Of Unity, created by Piotr Stoch * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using DemoGame.Scripts.Gameplay.Units; using UnityEngine; using UnityEngine.UI; namespace DemoGame.Scripts.Gameplay.UI { /// /// UI element showing health status of unit /// public class HealthBar : MonoBehaviour { [SerializeField] private Image _healthValueImage = null; [SerializeField] private GameObject _damagableObject = null; private IDamagable _damagable; private void Start() { _damagable = _damagableObject.GetComponent(); if (_damagable != null) { _damagable.OnHealthChanged += SetValue; } else { Debug.LogError("Given object does not contains an IDamagable type"); } } private void LateUpdate() { //Look at camera transform.rotation = Camera.main.transform.rotation; } private void SetValue(int health, int maxHealth) { _healthValueImage.fillAmount = (float)health / maxHealth; } } }