/**
* Copyright 2019 The Knights Of Unity, created by Piotr Stoch
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using DemoGame.Scripts.Gameplay.Units;
using UnityEngine;
using UnityEngine.UI;
namespace DemoGame.Scripts.Gameplay.UI
{
///
/// UI element showing health status of unit
///
public class HealthBar : MonoBehaviour
{
[SerializeField] private Image _healthValueImage = null;
[SerializeField] private GameObject _damagableObject = null;
private IDamagable _damagable;
private void Start()
{
_damagable = _damagableObject.GetComponent();
if (_damagable != null)
{
_damagable.OnHealthChanged += SetValue;
}
else
{
Debug.LogError("Given object does not contains an IDamagable type");
}
}
private void LateUpdate()
{
//Look at camera
transform.rotation = Camera.main.transform.rotation;
}
private void SetValue(int health, int maxHealth)
{
_healthValueImage.fillAmount = (float)health / maxHealth;
}
}
}