/**
* Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace DemoGame.Scripts.Gameplay.NetworkCommunication.MatchStates
{
///
/// Used to store incomming messages while the match hasn't started yet.
///
public class IncommingMessageState
{
#region Fields
///
/// The code of incomming message.
///
public long opCode;
///
/// Data send with incomming message.
///
public string message;
#endregion
public IncommingMessageState(long opCode, string message)
{
this.opCode = opCode;
this.message = message;
}
}
}