/**
* Copyright 2019 Heroic Labs and contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using DemoGame.Scripts.Utils;
using UnityEngine;
namespace DemoGame.Scripts.Gameplay.Cards
{
///
/// Singleton containing the list of all available cards in game.
///
public class CardListSingleton : Singleton
{
#region Fields
///
/// Reference to list of all available cards.
///
[SerializeField] private CardList _allCards = null;
///
/// Reference to list of all starting towers.
///
[SerializeField] private CardList _startingTowers = null;
#endregion
#region Properties
///
/// Returns the list of all available cards.
///
public CardList AllCards => _allCards;
///
/// Returns the list of all starting towers.
///
public CardList StartingTowers => _startingTowers;
#endregion
#region Monobehaviour
///
/// Makes this gameobject persistent throughout the game.
///
private void Start()
{
DontDestroyOnLoad(gameObject);
}
#endregion
}
}