/**
* Copyright 2019 Heroic Labs and contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using DemoGame.Scripts.Menus;
using UnityEngine;
using UnityEngine.UI;
namespace DemoGame.Scripts.Gameplay.Cards
{
///
/// Popup window displaying informations of supplied .
///
public class CardInfoMenu : SingletonMenu
{
#region Fields
///
/// Textfield displaying the name of .
///
[SerializeField] private Text _cardName = null;
///
/// Textfield displaying the level of .
///
[SerializeField] private Text _cardLevel = null;
///
/// Textfield displaying the description of .
///
[SerializeField] private Text _cardDescription = null;
///
/// The image representing .
///
[SerializeField] private Image _cardImage = null;
///
/// The card this is displaying info of.
/// Can be set by invoking method.
///
private Card _displayedCard;
#endregion
#region Mono
///
/// Sets the back button listener.
///
protected override void Awake()
{
base.SetBackButtonHandler(MenuManager.Instance.HideTopMenu);
}
#endregion
#region Methods
///
/// Sets the card to be displayed by this menu.
///
public void SetCard(Card card)
{
_displayedCard = card;
_cardLevel.text = card.level.ToString();
_cardName.text = card.GetCardInfo().Name;
_cardDescription.text = card.GetCardInfo().Description;
_cardImage.sprite = card.GetCardInfo().Sprite;
}
#endregion
}
}