/**
* Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using UnityEngine;
namespace DemoGame.Scripts.Gameplay.Cards
{
///
/// Contains all the information of a single instance of playable card.
///
[Serializable]
public class Card
{
#region Fields
///
/// Determines the underlying scriptable object.
///
[SerializeField] public CardType cardType;
///
/// The level of this card instance.
/// Cards gain additional benefits with every level.
///
[SerializeField] public int level;
///
/// If true, this card is used in its owner's deck.
///
[NonSerialized] public bool isUsed;
///
/// Contains all stats and in-game object prefab of this card.
///
[NonSerialized] private CardInfo _cardInfo;
#endregion
#region Methods
///
/// Returns containing all stats and in-game object prefab
/// reference of this card.
///
public CardInfo GetCardInfo()
{
if (_cardInfo == null)
{
SetCardInfo(CardListSingleton.Instance.AllCards);
if (_cardInfo == null)
{
SetCardInfo(CardListSingleton.Instance.StartingTowers);
if (_cardInfo == null)
{
Debug.LogError("No card with type " + cardType + " found in Card List");
}
}
}
return _cardInfo;
}
///
/// Sets the property based on
/// this instance's .
///
///
/// Scriptable object containing a list of all awailable cards.
///
private void SetCardInfo(CardList cardList)
{
foreach (CardInfo cardInfo in cardList.CardInfos)
{
if (cardInfo.CardType == cardType)
{
this._cardInfo = cardInfo;
return;
}
}
}
///
/// Returns true if both card instances has the same
/// and shares the .
///
public bool IsCopy(Card other)
{
if (other == null || this == null)
{
return false;
}
return this.level == other.level && this.cardType == other.cardType;
}
///
/// Serializes this class
///
///
public Dictionary Serialize()
{
return new Dictionary {
{ "card_type", ((int)this.cardType).ToString() },
{ "level", this.level.ToString() },
{ "is_used", isUsed.ToString() }
};
}
#endregion
}
}