/**
* Copyright 2019 The Knights Of Unity, created by Pawel Stolarczyk
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using DemoGame.Scripts.DataStorage;
using Nakama;
using UnityEngine;
using UnityEngine.UI;
namespace DemoGame.Scripts.Clans
{
///
/// Entry visible in clan search engine.
/// Displays clan information as well as join button.
///
public class ClanSearchResult : MonoBehaviour
{
#region Fields
///
/// Text displaying associated clan's name.
///
[SerializeField] private Text _clanName = null;
///
/// Image displaying clan's avatar.
///
[SerializeField] private Image _clanAvatar = null;
///
/// Button invoking join method.
///
[SerializeField] private Button _joinClanButton = null;
#endregion
#region Methods
///
/// Initializes UI for this entry.
///
public void SetClan(IApiGroup clan, Action onJoin)
{
_clanName.text = clan.Name;
_joinClanButton.onClick.AddListener(() => onJoin(clan));
Sprite avatar = AvatarManager.Instance.LoadEmblem(clan.AvatarUrl);
_clanAvatar.sprite = avatar;
}
#endregion
}
}