import { ExtendedShaderPass, IPass, IWebGLRenderer, ValOrFunc, WebGLRenderTarget } from 'threepipe'; export declare class BilateralFilterPass extends ExtendedShaderPass implements IPass { target?: ValOrFunc; smoothEnabled: boolean; edgeSharpness: number; constructor(target?: ValOrFunc, sourceAccessor?: string); render(renderer: IWebGLRenderer, writeBuffer: WebGLRenderTarget, _readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void; } //# sourceMappingURL=BilateralFilterPass.d.ts.map