import { GaussianSplatGeometry } from '../geometry/GaussianSplatGeometry'; import { Camera, IMaterial, Mesh2, PerspectiveCamera, WebGLRenderer } from 'threepipe'; import { Raycaster } from 'three'; export declare class GaussianSplatMesh extends Mesh2 { readonly isGaussianSplatMesh = true; constructor(geometry: GaussianSplatGeometry, material: IMaterial); update(camera: PerspectiveCamera | Camera, renderer: WebGLRenderer): Promise; raycast(raycaster: Raycaster, intersects: any[]): void; } //# sourceMappingURL=GaussianSplatMesh.d.ts.map