import { Camera, PerspectiveCamera, ShaderMaterial2, WebGLRenderer } from 'threepipe'; export declare class GaussianSplatMaterialRaw extends ShaderMaterial2 { private _currentCamera?; private _renderer?; readonly isGaussianSplatMaterialRaw = true; set minAlpha(value: number); constructor(); private _refresh; dispose(): this; update(camera: PerspectiveCamera | Camera, renderer: WebGLRenderer): void; } //# sourceMappingURL=GaussianSplatMaterialRaw.d.ts.map