import { ILoader, IMaterial, Loader, LoadingManager } from 'threepipe'; import { SortWorkerManager } from '../cpp-sorter/SortWorkerManager'; import { GaussianSplatGeometry } from '../geometry/GaussianSplatGeometry'; import { GaussianSplatMesh } from '../mesh/GaussianSplatMesh'; export declare class SplatLoader extends Loader implements ILoader { sortWorkerManager: SortWorkerManager; materialConstructor: (_: GaussianSplatGeometry) => IMaterial | undefined; constructor(manager?: LoadingManager); onGeometryLoad: (_: GaussianSplatGeometry) => void; load(url: string, onLoad?: (data: GaussianSplatMesh) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise; } //# sourceMappingURL=SplatLoader.d.ts.map