import { WasmSorter } from '../cpp-sorter/worker'; import { Remote } from 'comlink'; import { Camera, IGeometry, InstancedBufferGeometry, IObject3D, Matrix4, PerspectiveCamera, Vector3 } from 'threepipe'; export declare class GaussianSplatGeometry extends InstancedBufferGeometry implements IGeometry { private _worker; private _vertexCount; private _maxSplats; private _onLoad?; constructor(_worker: Remote, _vertexCount: number, _maxSplats: number, _onLoad?: ((geometry: GaussianSplatGeometry) => void) | undefined); readonly isGaussianSplatGeometry = true; assetType: 'geometry'; center2: (this: IGeometry, offset?: Vector3, keepWorldPosition?: boolean, setDirty?: boolean) => () => void; setDirty: (this: IGeometry, options?: import('threepipe').IGeometrySetDirtyOptions) => void; refreshUi: (this: IGeometry) => void; appliedMeshes: Set | undefined, import('threepipe').IMaterial | import('threepipe').IMaterial[] | undefined>>; private _viewProj; private _sortRunning; private _initialized; private _centersBuffer; update(camera: PerspectiveCamera | Camera, meshMatrixWorld: Matrix4): Promise; initAttributes(): Promise; private _extractViews; computeBoundingBox(): void; computeBoundingSphere(): void; } //# sourceMappingURL=GaussianSplatGeometry.d.ts.map