import type { ReadonlyVec } from "@thi.ng/vectors"; import type { WeblGLCanvasOpts } from "./api/canvas.js"; import type { WebGLExtensionMap } from "./api/ext.js"; export declare const glCanvas: (opts?: Partial) => { canvas: HTMLCanvasElement; gl: WebGLRenderingContext; ext: Pick; resize: (width: number, height: number) => void; }; export declare const getExtensions: (gl: WebGLRenderingContext, ids: K[], required?: boolean) => Pick; /** * Sets clear color to given RGB(A) `color` and clears viewport's * `COLOR_BUFFER_BIT` and (by default) also `DEPTH_BUFFER_BIT`. * * @remarks * If the given color vector only contains RGB values, alpha will default to * 1.0. * * @param gl * @param color * @param depth */ export declare const clearCanvas: (gl: WebGLRenderingContext, [r, g, b, a]: ReadonlyVec, depth?: boolean) => void; /** * Resets viewport to full drawing buffer size. * * @param gl */ export declare const defaultViewport: (gl: WebGLRenderingContext) => void; //# sourceMappingURL=canvas.d.ts.map