import type { FloatTerm, Term, Vec } from "@thi.ng/shader-ast";
/**
* Inline function. Returns point on ray (`p`, `dir`) at distance `t`.
* Unless `norm` is true (default false), `dir` must be already
* normalized.
*
* @param p -
* @param dir -
* @param t -
* @param normalize -
*/
export declare const rayPointAt: (p: Term, dir: Term, t: FloatTerm, norm?: boolean) => import("@thi.ng/shader-ast").Op2;
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