import type { FloatTerm, Term, Vec } from "@thi.ng/shader-ast"; /** * Inline function. Returns point on ray (`p`, `dir`) at distance `t`. * Unless `norm` is true (default false), `dir` must be already * normalized. * * @param p - * @param dir - * @param t - * @param normalize - */ export declare const rayPointAt: (p: Term, dir: Term, t: FloatTerm, norm?: boolean) => import("@thi.ng/shader-ast").Op2; //# sourceMappingURL=point-at.d.ts.map