/** * Array and textureless GLSL 2D simplex noise function. Ported from original * GLSL implementation by Ian McEwan & Ashima Arts. * * https://github.com/ashima/webgl-noise */ export declare const snoise2: import("@thi.ng/shader-ast").TaggedFn1<"vec2", "float">; //# sourceMappingURL=simplex2.d.ts.map