import type { Mat4Term, Vec3Term } from "@thi.ng/shader-ast"; /** * Inline function. Multiplies `normal` with given 4x4 normal matrix * (e.g. transpose inverse of view * model). * * @param n - * @param normalMat - */ export declare const surfaceNormal: (n: Vec3Term, normalMat: Mat4Term) => import("@thi.ng/shader-ast").FnCall<"vec3">; //# sourceMappingURL=normal.d.ts.map