/** * RGBE (Radiance HDR) to linear float RGB conversion. The input vec is supposed * to contain unsigned byte values, with the last component being the exponent. * * @remarks * Reference: https://en.wikipedia.org/wiki/RGBE_image_format * * Code based on: * https://github.com/box/hdrCompressor/blob/master/src/rgbe/rgbe.c * */ export declare const decodeRGBE: import("@thi.ng/shader-ast").TaggedFn1<"ivec4", "vec3">; //# sourceMappingURL=rgbe.d.ts.map