import type { ReadonlyVec, Vec } from "@thi.ng/vectors"; /** * Takes an array of polyline/polygon vertices and computes the tangent * directions for each (point). * * @remarks * Use `close=true` to indicate a polygon and cause the last tangent to be the * direction from last vertex to the first. If `close=false`, the last point's * tangent will be the same as the previous one. * * The optional `scale` arg can be used to scale the tangents (default: 1). * * @param pts - * @param close - * @param scale - */ export declare const tangents: (pts: ReadonlyVec[], close?: boolean, scale?: number) => Vec[]; /** * Extended version of {@link tangents}. Takes an array of polyline/polygon * vertices and computes the smoothed tangent directions for each (point). * * @remarks * By default, the tangent direction is proportionally influenced by the length * ratio of a point's previous and current line segments: `currLen / (prevLen + * currLen)`. * * If `proportional` is disabled, the tangents will be the simple mean of the * direction of the prev/curr segments. * * The optional `scale` arg can be used to scale the tangents (default: 1). * * @param pts - * @param close - * @param proportional - * @param scale - */ export declare const smoothTangents: (pts: ReadonlyVec[], close?: boolean, proportional?: boolean, scale?: number) => Vec[]; /** * Transforms an array of 2d tangent vectors into a new array with each tangent * rotated 90 degrees counter-clockwise. * * @param tangents - */ export declare const bitangents2: (tangents: ReadonlyVec[]) => Vec[]; //# sourceMappingURL=tangent.d.ts.map