import React, { PureComponent } from 'react'; import { CastEvent, CastEventType, CastState, PlayerEventType } from 'react-native-theoplayer'; import { Text } from 'react-native'; import { PlayerContext, UiContext } from '../util/PlayerContext'; interface CastMessageState { message: string | undefined; } /** * A simple cast message showing the current state of casting for the `react-native-theoplayer` UI. */ export class CastMessage extends PureComponent { constructor(props: unknown) { super(props); this.state = { message: undefined }; } componentDidMount() { const player = (this.context as UiContext).player; player.addEventListener(PlayerEventType.CAST_EVENT, this.onCastEvent); const chromecastState = player.cast.chromecast?.state; const airplayState = player.cast.airplay?.state; if (chromecastState === 'connecting' || chromecastState === 'connected') { this._processCastState(chromecastState, 'Chromecast'); } else if (airplayState === 'connecting' || airplayState === 'connected') { this._processCastState(airplayState, 'Airplay'); } } componentWillUnmount() { const context = this.context as UiContext; context.player.removeEventListener(PlayerEventType.CAST_EVENT, this.onCastEvent); } private _processCastState = (state: CastState, target: 'Chromecast' | 'Airplay') => { let message: string | undefined; const { locale } = this.context as UiContext; switch (state) { case CastState.connecting: message = locale.castConnecting({ target }); break; case CastState.connected: message = locale.castConnected({ target }); break; } this.setState({ message, }); }; private onCastEvent = (event: CastEvent) => { if (event.subType !== CastEventType.CHROMECAST_STATE_CHANGE && event.subType !== CastEventType.AIRPLAY_STATE_CHANGE) { return; } const castTarget = event.subType === CastEventType.CHROMECAST_STATE_CHANGE ? 'Chromecast' : 'Airplay'; this._processCastState(event.state, castTarget); }; render() { const { message } = this.state; if (!message) { return <>; } return ( {(context: UiContext) => {message}} ); } } CastMessage.contextType = PlayerContext;