import * as core from "@terrascript/core"; export interface PlayerLatencyPolicyArgs extends core.SchemaArgs { maximumIndividualPlayerLatencyMilliseconds: number | core.NumberOut; policyDurationSeconds?: number | core.NumberOut; } export declare class PlayerLatencyPolicy extends core.Schema { maximumIndividualPlayerLatencyMilliseconds: number | core.NumberOut; policyDurationSeconds?: number | core.NumberOut; } export interface GameSessionQueueArgs extends core.ResourceArgs { /** * (Optional) List of fleet/alias ARNs used by session queue for placing game sessions. */ destinations?: core.Array | core.ArrayOut; /** * (Required) Name of the session queue. */ name: string | core.StringOut; /** * (Optional) An SNS topic ARN that is set up to receive game session placement notifications. */ notificationTarget?: string | core.StringOut; /** * (Optional) One or more policies used to choose fleet based on player latency. See below. */ playerLatencyPolicy?: core.Array | core.ArrayOut; /** * (Optional) Key-value map of resource tags. If configured with a provider [`default_tags` configurati * on block](https://registry.terraform.io/providers/hashicorp/aws/latest/docs#default_tags-configurati * on-block) present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: core.Map | core.MapOut; /** * A map of tags assigned to the resource, including those inherited from the provider [`default_tags` * configuration block](https://registry.terraform.io/providers/hashicorp/aws/latest/docs#default_tags- * configuration-block). */ tagsAll?: core.Map | core.MapOut; /** * (Required) Maximum time a game session request can remain in the queue. */ timeoutInSeconds?: number | core.NumberOut; } export declare class GameSessionQueue extends core.Resource { /** * Game Session Queue ARN. */ arn: string | core.StringOut; /** * (Optional) List of fleet/alias ARNs used by session queue for placing game sessions. */ destinations?: core.Array | core.ArrayOut; id: string | core.StringOut; /** * (Required) Name of the session queue. */ name: string | core.StringOut; /** * (Optional) An SNS topic ARN that is set up to receive game session placement notifications. */ notificationTarget?: string | core.StringOut; /** * (Optional) One or more policies used to choose fleet based on player latency. See below. */ playerLatencyPolicy?: core.Array | core.ArrayOut; /** * (Optional) Key-value map of resource tags. If configured with a provider [`default_tags` configurati * on block](https://registry.terraform.io/providers/hashicorp/aws/latest/docs#default_tags-configurati * on-block) present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: core.Map | core.MapOut; /** * A map of tags assigned to the resource, including those inherited from the provider [`default_tags` * configuration block](https://registry.terraform.io/providers/hashicorp/aws/latest/docs#default_tags- * configuration-block). */ tagsAll?: core.Map | core.MapOut; /** * (Required) Maximum time a game session request can remain in the queue. */ timeoutInSeconds?: number | core.NumberOut; constructor(name: string, args?: GameSessionQueueArgs); getNamespace(): string; } //# sourceMappingURL=game_session_queue.d.ts.map