/** * @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ interface Dimensions { x?: number; y?: number; width: number; height: number; depth: number; } export declare function vertexShaderSource(): string; export declare function fragmentShaderSource(sourceDims: Dimensions, targetDims: Dimensions, alignCorners: boolean): string; export declare function vertices(): Float32Array; export declare function texCoords(): Float32Array; export {};