//#region src/hooks/core/useTimelineGeometryRevision.d.ts interface TimelineGeometryRevisionOptions { /** Include high-frequency playhead scrubs in the revision stream. */ redrawOnPlayhead?: boolean; /** Include active edit preview frames in the revision stream. */ redrawOnPreview?: boolean; } /** * Subscribes to timeline events that can change viewport-space geometry. * * The snapshot is a stable numeric revision so geometry hooks can memoize their * derived arrays without returning a fresh external-store snapshot each render. */ declare function useTimelineGeometryRevision(options?: TimelineGeometryRevisionOptions): number; //#endregion export { useTimelineGeometryRevision }; //# sourceMappingURL=useTimelineGeometryRevision.d.mts.map