export declare enum InteractionMode { Mouse = "mouse", Touch = "touch", System = "system" } interface IInteractionModeState { interactionMode: InteractionMode; updateInteractionMode: (type: InteractionMode) => void; } export declare const useInteractionModeStore: import("zustand").UseBoundStore, "persist"> & { persist: { setOptions: (options: Partial>) => void; clearStorage: () => void; rehydrate: () => void | Promise; hasHydrated: () => boolean; onHydrate: (fn: (state: IInteractionModeState) => void) => () => void; onFinishHydration: (fn: (state: IInteractionModeState) => void) => () => void; getOptions: () => Partial>; }; }>; export {};