export declare class DepthReader { private gl; private glVersion; private texUniform; private vertAttrs; private program; private vertBuffer; private fragmentShader; private vertexShader; private vertices; /** * */ constructor(gl: WebGLRenderingContext, glVersion: number); private draw; getDepths(points: { x: number; y: number; }[], tex: WebGLTexture, width: number, height: number): number[]; getDepth(x: number, y: number, tex: WebGLTexture, width: number, height: number): number; /** * Deletes all WebGL resources */ delete(): void; }