export declare const cube_fshader = "precision mediump float;\n\nuniform float uAlpha;\nuniform sampler2D uTexture;\nuniform mediump float uColorCoding;\nuniform float uHighlighting;\n\nvarying vec2 vTexCoord;\nvarying vec4 vIdColor;\n\n\nvoid main(void) {\n if (uColorCoding > 0.0)\n {\n gl_FragColor = vIdColor;\n }\n else\n {\n vec4 pixel = texture2D(uTexture, vTexCoord);\n if (vIdColor.x < 0.0)\n {\n \n gl_FragColor = vec4(pixel.rgb * uHighlighting, uAlpha);\n }\n else\n {\n \n gl_FragColor = vec4(pixel.rgb, uAlpha);\n }\n }\n}";